Does anyone have Hime's Skill Power Modifier Script (VX ACE)?

dreamfall887

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Hi everyone. I was wondering if anyone has Hime's Skill Power Modifer script (VX ACE)? The download link is not working. Thanks.

 

Roninator2

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I see the required scripts here
But that one seems to be missing.
Ruby:
=begin
#==============================================================================
 ** Feature: Skill Power Modifier
 Author: Hime
 Date: Oct 13, 2012
------------------------------------------------------------------------------
 ** Change log
 Oct 13, 2012
   - initial release
------------------------------------------------------------------------------   
 ** Terms of Use
 * Free to use in non-commercial projects
 * Contact me for commercial use
 * No real support. The script is provided as-is
 * Will do bug fixes, but no compatibility patches
 * Features may be requested but no guarantees, especially if it is non-trivial
 * Preserve this header
------------------------------------------------------------------------------
 ** Required
 -Feature Manager
 (http://xtsukihime.wordpress.com/2012/10/13/feature-manager/)
 
 -Core: Damage Processing
 (http://xtsukihime.wordpress.com/2012/10/13/core-damage-processing/)
------------------------------------------------------------------------------
 Allows you to increase the damage of a specific skill by some percentage
 when an item is equipped
 
 Tag your equip with
    <ft: skill_power skill_id mod>
    
 Where
   skill_id is the ID of the skill
   mod is the damage modifier
    0 is no increase
    0.1 is a 10% increase
    -0.1 is a 10% decrease
    
 If you have multiple skill power multipliers, they are additive.
 For example, if one equip increases Blaze by 10% and another equip
 increases Blaze by 30%, then the total increase is 40%
      
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["Feature_SkillPower"] = true
#==============================================================================
# ** Rest of the script
#==============================================================================
module Features
  module Skill_Power
    FeatureManager.register(:skill_power)
  end
end

class RPG::EquipItem
 
  def add_feature_skill_power(code, data_id, args)
    data_id = args[0].to_i
    value = args[1].to_f
    add_feature(code, data_id, value)
  end
end

class Game_Battler < Game_BattlerBase
 
  alias :ft_skill_power_dmg_mods :apply_damage_modifiers
  def apply_damage_modifiers(user, item, value)
    value *= apply_skill_power_modifier(user, item, value) if item.is_a?(RPG::Skill)
    return ft_skill_power_dmg_mods(user, item, value)
  end
 
  def apply_skill_power_modifier(user, item, value)
    mult = user.features_sum(:skill_power, item.id) + 1
    return mult
  end
end
 

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