So I have this window that you can open and close. At first I had a switch for the closed and open state, but I'm trying to come up with creative ways to do things different so I don't have to waste a lot of switches on minor things.
Here's what I have now. The closed window sprite is on the "facing down" slot of the charset, and the open window is "facing right". In my head, this event should execute the commands in the top part of the branch until the window event is not facing down, in which case it should execute the bottom part. But the problem is, it doesn't work. Whenever I stand in front of the window and press the action key, it just executes the top part, even though the sprite does change to the open window and so I know it's facing right.
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