(Not sure if this is the right forum or if it should go into commercial games discussion)
As the title suggests, I am curious if a developer could use crowdfunding or donations to acquire funds for say custom assets or script/plugin commissions (or even just resource packs), but still keep the game in the non-commercial category by releasing/publishing it for free and have all the benefits and/or drawbacks that follow from it.
This isn't just a rhetorical question, as the games status would influence whether resources classified as free for non-commercial use could still be used.
As the title suggests, I am curious if a developer could use crowdfunding or donations to acquire funds for say custom assets or script/plugin commissions (or even just resource packs), but still keep the game in the non-commercial category by releasing/publishing it for free and have all the benefits and/or drawbacks that follow from it.
This isn't just a rhetorical question, as the games status would influence whether resources classified as free for non-commercial use could still be used.

