- Joined
- Feb 19, 2019
- Messages
- 54
- Reaction score
- 34
- First Language
- English
- Primarily Uses
- RMMV
I've been using mv3d to make some very elaborate maps in RPG Maker MV, and although the maps and progression feel pretty ood, I can't help but consider 2d RPGs where movement isn't confined to a grid, like 2D Legend of Zelda titles.
I'm curious, does a game feel unnecessarily clunky when your movement is confined to a grid? What sorts of features or attributes can make grid movement feel less rigid? What have your experiences been like with RM projects and plugins that don't confine movement to a grid?
I'm curious, does a game feel unnecessarily clunky when your movement is confined to a grid? What sorts of features or attributes can make grid movement feel less rigid? What have your experiences been like with RM projects and plugins that don't confine movement to a grid?