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Hi. I haven't posted on here in a while, due to my last mention of this puzzle being ignored- but you're not here for that mess.
In my game, I have partially created a fairly complex and difficult puzzle. It takes place in this room.

The player, upon entering the room, would walk to the end of this room, where the doors are. The sign on the left reads:
The leather parchment is affixed to the wall with
nails. There's a handwritten quotation in ink on
the front.
"Open the door by answering this:
Which one of these nobles had an eagle
emblazoned on their flag?"
"You must assemble the key in this order:
the first noble's location, then flag color, then drink,
then climate, and finally their flag's emblem."
"Do this for each noble in turn."
The sign on the right reads:
The leather parchment is affixed to the wall with
nails. There's a handwritten quotation in ink on
the front.
"...Lord Adelard's castle was the first built in
the kingdom, in the..."
This is the first of 13 clues throughout the room. The key information is the name of a noble, King Adelard, and that his castle was built first.
The seven things a player would look for are:
-The noble's name
-The time in which his castle was built (First, Second, etc)
-The area of the kingdom he lived in (North, South, Center, etc)
-The color of his flag
-The noble's chosen drink
-The climate of his location (Forest, Island, Mountains, etc)
-The flag's emblem
After reading the left sign, the player could walk down to the bottom-left corner of the room, and find a steel key handle, along with 25 labeled teeth. The teeth would say "Green" or "Wine" or "South" or "Forest", and there are no repeats.
At any time after this, the player can use the Key handle item to bring up a GUI which would look sort of like this.

The goal of the puzzle is to figure out which teeth correspond to which section of the key; let's say if "South" was the area of the kingdom Adelard lived in, you'd put the tooth labeled south in the first section of the key, in the first slot.
Now, if you were given 13 clues like the one above, or even one as wordy as
"...The greatest of the lords of the time, known
simply as 'Brenin-Lleuad', built his great fortress in
the center of the kingdom, far from any opposition
resting at the borders..."
Would this make sense to you?
This is the hardest puzzle in my entire game, and if completed correctly, unlocks a secret ending, so it needs to be extremely difficult, but still make sense and be doable.
In my game, I have partially created a fairly complex and difficult puzzle. It takes place in this room.

The player, upon entering the room, would walk to the end of this room, where the doors are. The sign on the left reads:
The leather parchment is affixed to the wall with
nails. There's a handwritten quotation in ink on
the front.
"Open the door by answering this:
Which one of these nobles had an eagle
emblazoned on their flag?"
"You must assemble the key in this order:
the first noble's location, then flag color, then drink,
then climate, and finally their flag's emblem."
"Do this for each noble in turn."
The sign on the right reads:
The leather parchment is affixed to the wall with
nails. There's a handwritten quotation in ink on
the front.
"...Lord Adelard's castle was the first built in
the kingdom, in the..."
This is the first of 13 clues throughout the room. The key information is the name of a noble, King Adelard, and that his castle was built first.
The seven things a player would look for are:
-The noble's name
-The time in which his castle was built (First, Second, etc)
-The area of the kingdom he lived in (North, South, Center, etc)
-The color of his flag
-The noble's chosen drink
-The climate of his location (Forest, Island, Mountains, etc)
-The flag's emblem
After reading the left sign, the player could walk down to the bottom-left corner of the room, and find a steel key handle, along with 25 labeled teeth. The teeth would say "Green" or "Wine" or "South" or "Forest", and there are no repeats.
At any time after this, the player can use the Key handle item to bring up a GUI which would look sort of like this.

The goal of the puzzle is to figure out which teeth correspond to which section of the key; let's say if "South" was the area of the kingdom Adelard lived in, you'd put the tooth labeled south in the first section of the key, in the first slot.
Now, if you were given 13 clues like the one above, or even one as wordy as
"...The greatest of the lords of the time, known
simply as 'Brenin-Lleuad', built his great fortress in
the center of the kingdom, far from any opposition
resting at the borders..."
Would this make sense to you?
This is the hardest puzzle in my entire game, and if completed correctly, unlocks a secret ending, so it needs to be extremely difficult, but still make sense and be doable.
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