It's because the first page is autorun, so I'm trying to transfer the player just before then, which then I was hoping would trigger the next page which would change the sprite (as before the transfer I set transparency on, so the sprite would appear to change).
that sounds as if you're doing several things completely wrong.
For example in any form of cutscene (and all autoruns are effectively cutscenes) it is VERY important that there is only ONE controlling event containing all commands.
ANY try to split up commands between different events is almost guaranteed to cause problems either directly or later in the bughunt.
So the commands you want to trigger have to be in the event that issues the transfer command if on the same map, and if going to a different map then you should start a new cutscene there with a new autorun, but NEVER count on a sequence of commands split over several events.
If you can't redesign yyour cutscene to not need an automated player touch, then post screenshots of that cutscenes controlling events and we'll help you.
My new 49" monitor has been dispatched from the warehouse. Will it arrive tomorrow? The day after? I love that we can track packages now, even if it does only tell me when it's left that end and when it's arrived at the local centre. As long as it doesn't end up in Melbourne again, which has happened before ...
Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!