does this engine support 16x16

Shaz

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There is a Change Tile Size plugin that will let you set it to whatever size you want.


If you want to make the maps in the MV editor though, you will need two copies of the tilesets - one at the original 16x16 size, and one scaled up to 48x48. It won't look great, but it's only for your own use while mapping. The player will only see the original tiles.
 

DarknessFalls

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through the use of one of the scripts that included in the bundle I assume yes
 

Andar

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However, it might be better to simply simulate 16x16 by increasing the resource size. a 32x32 pixel element that uses a 2x2 pixel block for every single pixel of the 16x16 resource will look the same to the player. With real 16x16 you'll get problems with zooming on high-resolution monitors.
 

DarknessFalls

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if the assets are 16x16 then you'll ned a script. If not then do what the guy above me states
 

Zoltor

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There is a Change Tile Size plugin that will let you set it to whatever size you want.

If you want to make the maps in the MV editor though, you will need two copies of the tilesets - one at the original 16x16 size, and one scaled up to 48x48. It won't look great, but it's only for your own use while mapping. The player will only see the original tiles.
Oh so that's how the tile size changer works, I was wondering how it functioned, aince It's not part of the editor.
 

GambleMountain

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However, it might be better to simply simulate 16x16 by increasing the resource size. a 32x32 pixel element that uses a 2x2 pixel block for every single pixel of the 16x16 resource will look the same to the player. With real 16x16 you'll get problems with zooming on high-resolution monitors.
That makes sense. Thanks! 
 

kaine

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As regards the charset?

if you use a lower measure, there are problems with collisions?
 

Shaz

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Collisions are based on coordinates on the map and have nothing to do with sprite size. Never have.
 

shiningHatsya

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However, it might be better to simply simulate 16x16 by increasing the resource size. a 32x32 pixel element that uses a 2x2 pixel block for every single pixel of the 16x16 resource will look the same to the player. With real 16x16 you'll get problems with zooming on high-resolution monitors.
How do I do this, in simpler words? Upscale all of 16x16 or 32x32 sprites & tiles to 48x48? 
 

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