Does this UI fit in RPG Maker MV?

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Morpheus

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So I made a script that displays an image whenever you hover over an item or piece of equipment. Im also using Yanflys menu and item/equip menu script. Do you think its a bit redundant to have 2 clashing UIs for this? Does a WoW style UI fit if you are making a game? 

Picture.png


Picture2.png
 
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Uzuki

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Actually no that's a really good way of showing off more information without cluttering the screen. Like in my games skills are tied to the weapons rather then learning them, but I'm having a problem of wanting to make a unique description of the weapon while also listing off things like skills, energy requirement to use the weapon in combat, etc, etc. Simply put, I don't have enough room to put down all the information that the player needs outside of stats. Are you planning to release this plugin to the public?  
 
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Morpheus

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Actually no that's a really good way of showing off more information without cluttering the screen. Like in my games skills are tied to the weapons rather then learning them, but I'm having a problem of wanting to make a unique description of the weapon while also listing off things like skills, energy requirement to use the weapon in combat, etc, etc. Simply put, I don't have enough room to put down all the information that the player needs outside of stats. Are you planning to release this plugin to the public?  


I haven't really thought about releasing it since it's an incredibly inefficient way of making a pop up. I just figured it'd be easier to do than make one that REALLY makes a pop up info window. I'm sure eventually someone will make a true pop up window that'll offer tons more customization and more user friendly controls. :)  
 

Wavelength

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A LOT of people are asking for this kind of script, actually!


One problem I have with it is that in general, MV users will play a game with either a mouse or a keyboard.  Having some functions like this hover-over info that rely on a single method of input can make the game feel very awkward for people who want to mainly use their keyboard.  Of course, if there are lots of things in your game that are mouse-dependent, then all players will use the mouse for your game and you can feel comfortable about adding features that require it - it's just that middle ground of "can do most, but not all, things with any control scheme" that makes things awkward.
 

Uzuki

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I haven't really thought about releasing it since it's an incredibly inefficient way of making a pop up. I just figured it'd be easier to do than make one that REALLY makes a pop up info window. I'm sure eventually someone will make a true pop up window that'll offer tons more customization and more user friendly controls. :)  


 

beenbaba

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If you just added the ability to tie the pop up to a button on the keyboard so that if you either hovered over it with the mouse OR held down the key you could view additional information that would literally be amazing. As Wavelength said, lot's of people are looking for this plugin :D  


But it's up to you whether you release it of course, just my two cents


And for the original question no, it's not redundant it's awesome.
 

Morpheus

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If you just added the ability to tie the pop up to a button on the keyboard so that if you either hovered over it with the mouse OR held down the key you could view additional information that would literally be amazing. As Wavelength said, lot's of people are looking for this plugin :D  


But it's up to you whether you release it of course, just my two cents


And for the original question no, it's not redundant it's awesome.



A LOT of people are asking for this kind of script, actually!


One problem I have with it is that in general, MV users will play a game with either a mouse or a keyboard.  Having some functions like this hover-over info that rely on a single method of input can make the game feel very awkward for people who want to mainly use their keyboard.  Of course, if there are lots of things in your game that are mouse-dependent, then all players will use the mouse for your game and you can feel comfortable about adding features that require it - it's just that middle ground of "can do most, but not all, things with any control scheme" that makes things awkward.


Hey guys, I am at work at the moment but thank you for the feedback! I'll tell you what, I will release it if you can convince Nicke to make his icons as items script into an MV version then I will (with his permission) modify it to allow my script to work with his! I really need his script made for MV for my project :p  
 

beenbaba

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Ooo interesting proposal :D


I do have a counter offer though ;)  


Take a look at Vlue's Icon Inventory menu and see if that float's your boat, it appears to do everything you need! 
 

Morpheus

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Ooo interesting proposal :D


I do have a counter offer though ;)  


Take a look at Vlue's Icon Inventory menu and see if that float's your boat, it appears to do everything you need! 


I cannot believe that existed and I didn't know about it. When I get home from work I will see what I can do! Thank you!! 
 

LUNARMAX

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Morpheus, could you post you plugin, please? I'd be very happy if you give me it.
 

Kes

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LUNARMAX, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
 
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