Doing damage

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Solaire

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So I just took a year long break from VX and decided to come back with VX ace

I just finished converting all of the maps from my old project but then I got to the database.

The database has changed quite a bit

Anyways...My main problem is now no damage is done in battles. I'm not sure what's causing this but I did some googling and found that most people delete the attack skill, mine is still there.



and still the actors can't deal damage neither can the enemies.
 

The JJ

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Just remove the 1 + from the formulae to make it



Code:
a.atk * 4 - b.def * 2
Should solve the problem :)
 
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Tsukihime

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Just remove the 1 + from the formulae to make it



Code:
a.atk * 4 - b.def * 2
Should solve the problem :)
Can you explain why it would solve the problem so OP would understand how the formula works for the future?
 
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The JJ

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Can you explain why it would solve the problem so OP would understand how the formula works for the future?
Oh right, sorry :p . Basically the 1 represents the base value. Basically how much damage you want your skill to cause. In this case you put 1 which means that the skill 'Attack' will only cause 0-1 damage. I think what I'm saying is right, correct me if I'm wrong :p
 

Solaire

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Alright well I'm not sure if they're doing damage now because everyone is missing. So i've got more things to work out.

also I added the plus one because in VX im pretty sure you needed at least 1 base damage to do any damage, or i'm mistaken it has been a year

EDIT: Alright found both the problems. Actors now cause damage and I didn't have a default hit-rate for any classes or enemies. TOO MANY OPTIONS
 
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Tsukihime

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Oh right, sorry :p . Basically the 1 represents the base value. Basically how much damage you want your skill to cause. In this case you put 1 which means that the skill 'Attack' will only cause 0-1 damage. I think what I'm saying is right, correct me if I'm wrong :p
No, ace damage formulas do not use the kind of system where you have (base) + (variation) like 2d4 kind of thing.

It is a straight formula that is evaluated.

The following formulas are all equal by commutativity (A + B = B + A)



Code:
2 + a.atk*4 - b.def*2
2 + a.atk*4 + 2 - b.def*2
a.atk*4 - b.def*2 + 2
-b.def*2 + a.atk*4  + 2
 
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Celianna

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Since this is solved ... no need for extra discussion.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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