Don't know how to use SES External text :(

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The007who

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Sorry guys for my stupidity...
But I just don't understand how to use SES External text :kaoback:
I have read the guide on the original thread, but I just don't get it :kaodes:
Please someone help me :kaoswt:
 

Andar

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You need to give us more details before we can even start to help you.

Do you have problems writing the textfiles for it?
Do you have problems using its textcodes or functions?
And what exactly do you want to use it for? because there have been cases where people completely misunderstood what it was written for...
 

The007who

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I just don't understand how to use it.
I've read the guide on the official forums, but I jusy don't get it how to use it.
 

Andar

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and what do you want to use it for? Because if you don't know how to use it, then there is a good chance that you don't understand its purpose.
 

The007who

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Well, i would like to use it for show text. Since I would like my project to have multiple languages I thought this might be easiest and fastest way to do it.
 
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Andar

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yes, it is - if you have not yet started your project. If your game is almost complete however, it will be one big mess to convert.

This script works by having textcodes with keys in all show text, show scrolling text and most database entries. When the game is running, those keys get replaced with their true texts, and those texts are loaded from the text files - they are NOT in the project/Ace editor itself.

So basically, if you have already started with your project, you need to rework every single show text you already placed.

And then the principle is as followed:
You decide on the key (textstring) to identify any single text in your game. it can be a name, a number, a combination or whatever as a placeholder for the text that is supposed to be there.
Then, in each language file you have, you place that key once, with the true text in that language.
Every single text you use in your project needs a different keystring, because that will be used to identify which text from the external text files to place there. And you must not place any real text in any part of the editor (besides something that is identical in all language like cries.

So how far into your project development are you? can you still replace every single text in the game?
 

The007who

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So, I have a different text file for every language?
Sorry, can you make an example?
My game is FAR from completion. It's probably 1/6 completed.
 

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there should be examples in the topic for the external text, either direct or attached.
Sorry, I don't have the time for making one at the moment, if you don't find one then ask in the topic of that script.
 

The007who

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I have read the full topic and understand now.
Thank you very much for helping me anyhow :)
 

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[closed]IgnoreMe[/closed]
 
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