yes, it is - if you have not yet started your project. If your game is almost complete however, it will be one big mess to convert.
This script works by having textcodes with keys in all show text, show scrolling text and most database entries. When the game is running, those keys get replaced with their true texts, and those texts are loaded from the text files - they are NOT in the project/Ace editor itself.
So basically, if you have already started with your project, you need to rework every single show text you already placed.
And then the principle is as followed:
You decide on the key (textstring) to identify any single text in your game. it can be a name, a number, a combination or whatever as a placeholder for the text that is supposed to be there.
Then, in each language file you have, you place that key once, with the true text in that language.
Every single text you use in your project needs a different keystring, because that will be used to identify which text from the external text files to place there. And you must not place any real text in any part of the editor (besides something that is identical in all language like cries.
So how far into your project development are you? can you still replace every single text in the game?