Hi guys,
I just signed into this Forum and I already have "a" question.
I have already been looking for a while to solve my problem and this forum and the topic are the closest ive come to solve my problem.
A little about myself
180h rpgmaker expierience (useing events, variables, common events, switches, if else cases, useing already exsisting scripts)
I dont know how to script so i can only use excisting scripts or step by step solutions so i can change it with your help (this does not mean you have to do any of it its just an information about me so you dont waste your time trying to teach me scripting)
First what ive done:
I created a clock with events which displays the clock (slefmade pictures) on the screen. However, every time i open the menu by pressing the ESC button the clock pauses ( the events and common events.stop).
When I exit the Menu (pressing ESC again) the clock continues.
Now My question
My question is if it is possible to let the clock keep running even while i am in the Menu (by pressing ESC) possibly without any scripting.
Sorry if this was already answered but eventhough ive red throug all these comments i couldnt find a definitive answer since my english is bad. I hope you will still help me.
From what ive read and understood it is not possible without using a script? but it is possible to achieve my goal if i use
only this command
" $game_map.update(true) " if so could you please tell me where i need to insert it.
Did I read correctly that if I press ESC that in the background is only a picture of the game from the moment i pressed ESC. which means i cant just change the script so that it continues even in Menu mode.
Furthermore if I
use the command
" $game_map.update(true) " in an area
where i have monsters they could run into me while im in the Menu screen
what would happen in such a case?
I would happily use this " $game_map.update(true) " - Method a scenario like the following two would occour.
The scenarios (I am in the Menu screen checking my equipment and a monster runs into me and activates a battle)
- First scenario: At first I dont realise that the battle has been triggerd and i keep looking trhough my stuff. After im done i exit the menu and the battle is still waiting for me to select an attack or a skill or defend or ...
- Second scenario: As soon as the monster activates the battle the menu screen gets automatically closed and i have to do the battle
Both of the above would be fine.
or any other scenarios where the player still has a chance and not just die. (but for now nothing comes to my mind)
- A bad example which made it not useful to me would be if the battle starts and the while i still can click through my stuff the game takes those keyboard entries and uses them for the battle in the background (which would most certainly end up with the player being dead).......
I would still use it if i could hear the battle music from the fight so i can quit the menu myself and manage the fight. (since its a zombiesurvival game it would add to the atmosphere. (open a bag and if you r not wary enough a zombie gets you from behind ^^) )
Ps can some one tell me how i can make a Wait command global? so that i can start it in one map and it still runs when i go to another map (a second quest from an NPC(ralph) that only is available after a certain time from when the player has done the first quest of the same NPC(ralph))
I also higly appriciate any other solution (preferably without scripting) where i can have my clock be displayed and running in the ESC menu and cope with a fight if it gets triggered while im in the Menu.
I hope you could follow my thoughts because i dont really know if word order or anything is the way its supposed to be
Sorry for the inconveniences and
thank you all for your time and effort to try to help me. I very much appreciate it.
