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Ok so, I'm trying to find a script(or a way, which im pretty sure im gonna need a script anyways) that will let me not use %'s for stats.

Here's what im trying to do. When you equip a weapon/armor piece, the item states you get X Atk, Luk, Def etc. I'll call these "raw stats".

I'm trying to get these "raw stats" to be used ( as in +1/-1 kind of way) instead of stuff using %'s. For example, the state "Poison".

This state, reduces the afflicted target HP by -10% ea tick. I don't want this. I want a preset number (fixed with w.e multipliers ofc) to replace

the %, ex: Poison does 40 dmg per tick, not 10% of my max hp. The reason I don't want to do it this way is because, I don't want certain things to

scale. For example, Let's say I make this item that gives me a passive skill to increase my health. My actor has 1,000 MHP. I want this said item

to increase my MHP by 100 HP. This way, as long as i have this item/skill equipped, I'm at 1,100 MHP, no matter how much other HP gains i get from

other sources. With a % though, it will always scale. The item gives 10% MHP, at the current 1,000 MPH I get the 100 that I wanted it, for the total of 1,100.

When my hp becomes 2,000, this turns into 2,200 instead of the 2,100 it should be when not using %'s(according to what I want it to be).

I found this script called Battle Stats on Yanfly channel, Which thought was what i needed. I didn't end up getting it cause i saw it was for VX, not ace, and thought it would not work.

So, is this possible to do? or am i stuck with using %'s? Thanks.

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