- Joined
- Jan 18, 2014
- Messages
- 1,550
- Reaction score
- 211
- First Language
- English
- Primarily Uses
A week ago or so, I found out about a to make the system memorize a char position(I completely over looked the Game Data drop down in the control variables event command), and I was like cool, I'm gonna have to find a use for that.
Well evidently I didn't have to try hard to find a use for it, there was a hickup in my story, that would prevent a char from having access to a very, very important city, that they need to have access to(for side quests galore, and other random things). Basically the party, as well as the city in question are in two different dimensions, and well the party is having a problem going back the same way.
My solution was to make a relic that would open a temporary rift, from which they can send a puppet of them selves or whatnot though(It's not stable enough to send a person though), so they can do what the need to do, in that city.
So I set it to remember Map ID, as well as X, and Y player location, so this way, "nomatter where on the map" you use it to open the rift, you'll return to that exact spot whenever you go through the rift from the other map. It works perfectly(took me less then two min to put everything together). I was expecting this to be one of the hardest items/common events to get working properly too, um nope
Just ran further tests to make sure it will work this way, nomatter what map I use it on, and sure enough it works perfectly in that way too(it resets the memorization, every time the item is used, just though of something though, better make the item unuseable in that city or people could get stuck, but that's nothing, I'll just turn off the item switch when used, and turn it back on when they go back though the rift), this is awesome
I love it when things cooperate)if only everything would go so smoothly), this game is shaping up to be kickass.
What things have you been dreading on implimenting, but when you got around to forcing your self to just get it over with, and work on it, it couldn't have gone smoother?
Well evidently I didn't have to try hard to find a use for it, there was a hickup in my story, that would prevent a char from having access to a very, very important city, that they need to have access to(for side quests galore, and other random things). Basically the party, as well as the city in question are in two different dimensions, and well the party is having a problem going back the same way.
My solution was to make a relic that would open a temporary rift, from which they can send a puppet of them selves or whatnot though(It's not stable enough to send a person though), so they can do what the need to do, in that city.
So I set it to remember Map ID, as well as X, and Y player location, so this way, "nomatter where on the map" you use it to open the rift, you'll return to that exact spot whenever you go through the rift from the other map. It works perfectly(took me less then two min to put everything together). I was expecting this to be one of the hardest items/common events to get working properly too, um nope
Just ran further tests to make sure it will work this way, nomatter what map I use it on, and sure enough it works perfectly in that way too(it resets the memorization, every time the item is used, just though of something though, better make the item unuseable in that city or people could get stuck, but that's nothing, I'll just turn off the item switch when used, and turn it back on when they go back though the rift), this is awesome
I love it when things cooperate)if only everything would go so smoothly), this game is shaping up to be kickass.
What things have you been dreading on implimenting, but when you got around to forcing your self to just get it over with, and work on it, it couldn't have gone smoother?
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