Doodads's Editor- Embellish your maps with this editor compatible with RPG Maker XP, VX and ACE

Discussion in 'Useful Development Tools' started by newold, Oct 12, 2018.

  1. Isabella Ava

    Isabella Ava Veteran Veteran

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    Thank @newold , it's will be great if we can use % inside Ox & Oy box too. For ex: Oy = 100% to set it to Doodad's height
     
    #21
  2. Isabella Ava

    Isabella Ava Veteran Veteran

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    Hi @newold,
    i want to report that since i installed this script into my RPGVXACE game,
    i experienced no less than 4 game crashing til now
    (and it's happen randomly between switching scenes, ex: Battle > Map, Menu > Map..)
    Could it be something wrong?
     
    #22
  3. newold

    newold Villager Member

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    i check that and it is true. Try this scriptlet (copy over main)

    Code:
    module SceneManager
      def self.return
        @scene = @stack.pop
        @scene.refresh_doodads if @scene.respond_to?(:refresh_doodads)
      end
    end
    
    class Scene_Map < Scene_Base
      def refresh_doodads
        $game_map.load_doodads(true)
      end
    end
     
    #23
    Isabella Ava likes this.
  4. Isabella Ava

    Isabella Ava Veteran Veteran

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    Actually the problem could be you haven't disposed every dooda, i'm not sure but it seem okay so far = )
     
    Last edited: Dec 29, 2018
    #24
  5. BCj

    BCj Veteran Veteran

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    Nice :D this'll come in handy.
     
    #25
  6. Sharm

    Sharm Pixel Tile Artist Veteran

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    I've moved this thread to Useful Development Tools. General resources is more for things like art and sound, this will be a better fit placed with the other tools. Please be sure to post your threads in the correct forum next time. Thank you.

     
    #26
  7. ビールマンダ

    ビールマンダ Loner wolf Member

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    Hey, I'm trying to use it, but the editor only show a black map. How can I resolve this?
    I installed the .dll version.
    [​IMG]
     
    #27

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