Doodads's Editor- Embellish your maps with this editor compatible with RPG Maker XP, VX and ACE

Isabella Ava

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Thank @newold , it's will be great if we can use % inside Ox & Oy box too. For ex: Oy = 100% to set it to Doodad's height
 

Isabella Ava

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Hi @newold,
i want to report that since i installed this script into my RPGVXACE game,
i experienced no less than 4 game crashing til now
(and it's happen randomly between switching scenes, ex: Battle > Map, Menu > Map..)
Could it be something wrong?
 

newold

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i check that and it is true. Try this scriptlet (copy over main)

Code:
module SceneManager
  def self.return
    @scene = @stack.pop
    @scene.refresh_doodads if @scene.respond_to?(:refresh_doodads)
  end
end

class Scene_Map < Scene_Base
  def refresh_doodads
    $game_map.load_doodads(true)
  end
end
 

Isabella Ava

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Actually the problem could be you haven't disposed every dooda, i'm not sure but it seem okay so far = )
 
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BCj

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Nice :D this'll come in handy.
 

Sharm

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[move]Useful Development Tools. General resources is more for things like art and sound, this will be a better fit placed with the other tools[/move]
 

ビールマンダ

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Hey, I'm trying to use it, but the editor only show a black map. How can I resolve this?
I installed the .dll version.
 

CuddleFox

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I don't understand how to install doodad at all.
I tried the auto and dll-less version, and I end up not being able to launch it every time.


The installer doesn't install the editor.
 
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whitespirits

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I have grid problems, its not showing as 32x32 but rather longer grids like 32x92 or something
 
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CuddleFox

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Is this thread still alive?
 

whitespirits

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Its such a good tool but we never got the fix for copying values which would make it soo much better
 

Neonzumi

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I recently found out this plug-in and it's so awesome to use!! But with all that said, there's something I need help with. I've been trying to figure out how to make the playable character disappear behind objects:
Tech Demo Con Carne 7_7_2020 7_57_08 PM.png
What should I do?
 

Neonzumi

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I've currently ran into an issue: Every time I exit out of a menu, the doodads I put on a map glitch out a little. Is there something I could do to fix this?
 

BCj

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Glitch out how?
 

Neonzumi

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Here's what I'm talking about. Pay close attention to the doodads in the background:
 

BCj

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Oh that's weird, they change x/y positions then jump back after you exit the menu.. I haven't been able to test the doodad editor out myself yet to see if it's also happening for me.
 

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