Doom State

Discussion in 'JS Plugin Requests' started by firelad, Nov 12, 2015.

  1. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    The Doom, inspired by many Final Fantasy series, is a state which will be infected on an enemy or an actor. Often doom will last for a few turns and when the state is finished, an infected target will die. When a doom state occurred, it should follow the exactly like this:

    • An enemy or an actor was infected with the doom state. The state will be processed like other states defined in the database.
    • The counter started. The counter is often displayed above target's head. It can start with 4, 6, 8, or whatever it is defined by plugin parameters or in state note box. The counter should stay displayed above the head.
    • The turn ended. Once a turn is over, the counter go down. It continues until the counter is at 0.
    • The counter is at 0. The doom state ends right here. It kills the target instantly.
    • Cannot be recovered, but can be delayed. The doom cannot be stopped, unless it's delayed by a skill or an item. It should be defined in either skill or item note box whenever the doom can be delayed by turns (ex 2). For example, in Persona Q: Shadow of the Labyrinth, doom can be delayed by one turn using revive skills or items.
    • ATB-supported. In Final Fantasy series, the counter usually will go down after a certain of time. It is useful if anyone uses ATB system, like Yanfly's ATB. It should be defined in plugin parameters, if one uses an ATB system or not. Then, how long should it wait until it is ready to go down, should be defined in plugin parameters as well.
    I am using Yanfly's plugins, so I am hoping it will be compatible with it. And this should add the thrilling moment in the battle for everyone, so yeah... Oh, and a bonus if it can be easily done: whenever ATB is used, the counter will go down depending on the AGI, should it be fast or slow.

    The Doom status, from Final Fantasy series, information can be found at its own Wikia. The video of Doom in action in Final Fantasy XIII can be found here and in Persona Q: Shadow of the Labyrinth can be found here as well.

    I look forward to it.  ;)
     
    Last edited by a moderator: Nov 12, 2015
    #1
  2. Jeffafa

    Jeffafa Multi-colored Mage Veteran

    Messages:
    42
    Likes Received:
    1
    Location:
    New Orleans
    First Language:
    English
    Yes please!!
     
    #2
    firelad likes this.
  3. Tsukihime

    Tsukihime Veteran Veteran

    Messages:
    8,230
    Likes Received:
    3,061
    Location:
    Toronto
    First Language:
    English
    Let me try to put together something that can be used to implement a doom state.
     
    #3
    firelad and Jeffafa like this.
  4. Tsukihime

    Tsukihime Veteran Veteran

    Messages:
    8,230
    Likes Received:
    3,061
    Location:
    Toronto
    First Language:
    English
    For "delaying" the doom state, how are you planning to have players do that?
     
    Last edited by a moderator: Nov 12, 2015
    #4
  5. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    As I said in the first post, the doom state can be delayed by using any skills or items. I'll try to be clear, but here's an example from Persona Q:

    In an item or a skill note box, I type in: <delay doom: 1>. This will add 1 to the counter. This delays the doom state.
     
    Last edited by a moderator: Nov 12, 2015
    #5
  6. Tsukihime

    Tsukihime Veteran Veteran

    Messages:
    8,230
    Likes Received:
    3,061
    Location:
    Toronto
    First Language:
    English
    And the plugin must allow you to type in a note into your skill or item?
     
    #6
  7. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    No, it is optional to use.EDIT: I meant yes. As long I can type the note into skill or item.
     
    Last edited by a moderator: Nov 13, 2015
    #7
  8. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    I'm hoping someone haven't forgotten this request. ;)

    BUMP, BUMP, BUMP~
     
    #8
  9. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    BUMP

    ^_^
     
    #9
  10. Liquidize

    Liquidize Caffeine Overload Developer

    Messages:
    466
    Likes Received:
    455
    Location:
    Somewhere.
    First Language:
    English
    Primarily Uses:
    RMMV
    I could do this after I finish another request (should be done later today), but would like to know if Tsukihime is planning on doing it or not that way neither of us waste our time :p .
     
    #10
  11. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    Tuskihime just released the plugin which I'm looking for however it got a few missing features.

    The plugin is called Progressive State.

    I don't know if I should just use it yet...
     
    Last edited by a moderator: Nov 20, 2015
    #11
  12. Tsukihime

    Tsukihime Veteran Veteran

    Messages:
    8,230
    Likes Received:
    3,061
    Location:
    Toronto
    First Language:
    English
    Progressive states should handle the automatic death when the doom state is removed.


    However, you should test that it works with ATB systems.


    You'll need a plugin that will display the number of turns left for a state, and another plugin for pausing state countdown.
     
    #12
    firelad likes this.
  13. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    That is good enough. Marked as the best answer. :)

    @Liquidize Can you do the missing features? I will like to see:

    • Counter above target's head
    • Delaying state
     
    Last edited by a moderator: Nov 22, 2015
    #13
    Tsukihime likes this.
  14. Tsukihime

    Tsukihime Veteran Veteran

    Messages:
    8,230
    Likes Received:
    3,061
    Location:
    Toronto
    First Language:
    English
    Here's something for the counter.
     
    #14
  15. firelad

    firelad Veteran Veteran

    Messages:
    60
    Likes Received:
    12
    First Language:
    English
    This is a great birthday gift - thank you!
     
    #15

Share This Page