- Joined
- Dec 29, 2012
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Could also title this hl2 style.
So basically, I took a setback, and decided to bring up some old ideas. Gunplay is involved.
So, rather than do a more rpg style thing, I figured I would create a simpler system for how guns work.
Basically, much like a traditional FPS game, there are a handful of weapons. Each is unique and requires a unique type of ammo. 'The Magnum', 'The Shotgun' 'The SMG', that sort of game. Each gun has a strength and a weakness , a different price for ammo and amount that can be carried. Each weapon is one-of-a -kind, and plays a big part in what kind of power a character runs on; whether they are the big guns in the fight, or their weapon is only a conservative crutch for when they need to save up special abilities.
Do you think something like that would be interesting, or a little unvaried?
So basically, I took a setback, and decided to bring up some old ideas. Gunplay is involved.
So, rather than do a more rpg style thing, I figured I would create a simpler system for how guns work.
Basically, much like a traditional FPS game, there are a handful of weapons. Each is unique and requires a unique type of ammo. 'The Magnum', 'The Shotgun' 'The SMG', that sort of game. Each gun has a strength and a weakness , a different price for ammo and amount that can be carried. Each weapon is one-of-a -kind, and plays a big part in what kind of power a character runs on; whether they are the big guns in the fight, or their weapon is only a conservative crutch for when they need to save up special abilities.
Do you think something like that would be interesting, or a little unvaried?

