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- Jul 20, 2015
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I'm trying to make a door event that is accessible when entered from the tiles above and below the door. The door just plays an opening sound effect and its opening animation (no player transfer).
I'm stuck because when the player is in front of the door it works fine. However, if the player enters from behind the door (so the character is on the tile above the door), the door opens for a split second before closing and playing the opening animation. This is with the event set to be the same priority as the player and triggers on player touch.
If I change the event to be above the player, it opens fine when entered from behind the door, but it continues to trigger whenever the player walks over that tile. I know I could disable the event at that point, but it also doesn't solve my problem because if the player walks around and approaches the door from the front, the top 4 pixels of the character are covered by the door (because it displays above the player).
Does anyone know why the door-opening animation flickers when the players enters from behind the door? And does anyone know of a good solution for making doors that are accessible from either side? I thought I might be able to make graphicless events on the ground that change the door's priority based on if the player is approaching from one side or another, but I wasn't sure how to accomplish that.
I'm stuck because when the player is in front of the door it works fine. However, if the player enters from behind the door (so the character is on the tile above the door), the door opens for a split second before closing and playing the opening animation. This is with the event set to be the same priority as the player and triggers on player touch.
If I change the event to be above the player, it opens fine when entered from behind the door, but it continues to trigger whenever the player walks over that tile. I know I could disable the event at that point, but it also doesn't solve my problem because if the player walks around and approaches the door from the front, the top 4 pixels of the character are covered by the door (because it displays above the player).
Does anyone know why the door-opening animation flickers when the players enters from behind the door? And does anyone know of a good solution for making doors that are accessible from either side? I thought I might be able to make graphicless events on the ground that change the door's priority based on if the player is approaching from one side or another, but I wasn't sure how to accomplish that.


