Door disappears when interaction starts

theweirdnerd

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I'm creating a door event that requires a number code to open. Once the code is inputted correctly, the door opens. But when the player interacts with the door, it just poof disappears. Inputting the code makes it appear again while it performs the opening animation. Is there a way for the door to remain consistent until the animation is performed and finished? I'll include screenshots of the event in question.
1623690801479.png
Edit: Realized I forgot the second page. I read that having a door image on the second page keeps it consistent but alas that didn't work. Set the second door image to be transparent once self switch = A.
1623691017513.png
 
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EpicFILE

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It seems the door disappear because you erased the event.
Try to set up a next page with door graphic instead,
with self switch A as the condition. :D

Edit: It's been figured out. xD
 

ElCheffe

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Could it be tileset related?

What happens when you set the "Direction Fix" Option for this door? Just to make sure it is not "turning" when the character activates it.

And i usually don't activate stepping for opening doors, but that might be tileset related, too.
 

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