Door issue thats a slight annoyance

Nightshade

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I got a locked door that I need a key or switch to open. EVERYTHING works 100% BUT

the door even though its locked and you cant pass threw it, when i talk to it it opens Oo i dont know how to stop it from doing that

everything else works fine just it shouldn't open at all when i talk to it. if that makes since. i mean it doesn't become passable the character auto goes to last frame to its open stage

HELL it does it with no events attached @_@

when i talk to it. it goes to the last event page with the door open after my text boxes closes. the door closes again
 
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arcthemonkey

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This is probably because most doors are actually character sets, and the animation of the door opening is just running through their stepping/facing animations. If your door graphics are such that when facing down, they appear open, then what is probably happening is that door "character" is turning to face you when you talk to it. There is an option to lock which direction it is facing, but I can't think of what it is off the top of my head. It's on the door event settings.

When I get home from work I can give you a screenshot if you can't figure it out!
 

Nightshade

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This is probably because most doors are actually character sets, and the animation of the door opening is just running through their stepping/facing animations. If your door graphics are such that when facing down, they appear open, then what is probably happening is that door "character" is turning to face you when you talk to it. There is an option to lock which direction it is facing, but I can't think of what it is off the top of my head. It's on the door event settings.

When I get home from work I can give you a screenshot if you can't figure it out!
I see! yeah i show there is a direction fix tab im curious why this shouldn't be clicked. ill try it.

link to tut that i used
 

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