RPG Maker Forums

I'm having issues creating an accessory that when worn by a single party member, would double EXP, and Gold and Item drops from battle for the entire party.

I have a common event that runs a conditional branch to see if a party member is wearing said accessory.
If they are then I add a state called "EXP +" to the entire party, which would add the special parameter EXR *200% and add the Party Abilities of Gold Double and Drop Item Double.

But when I test it, only the wearer gets the EXP boost, and Gold and Item drops aren't even affected.

Could someone please explain where my mistake was and perhaps offer a solution?

Thanks.

EDIT: I have confirmed that Double Gold drop is working correctly.
However items are unaffected and the double EXP still only goes to the wearer.

EDIT: The double EXP is also working. However it Quadruples EXP for the wearer.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,466
Members
137,821
Latest member
Capterson
Top