DoubleX RMMV Item Triggers

Discussion in 'JS Plugin Releases (RMMV)' started by DoubleX, Dec 18, 2015.

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  1. DoubleX

    DoubleX Just a nameless weakling Veteran

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    First Language:
    Chinese
    Primarily Uses:
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    Note


    This plugin's available for commercial use


    Purpose


    Sets some items to trigger some actions when conditions are met


    Games using this plugin


    None so far


    Notetags

    Spoiler






    * # Skill/Item Notetags:
    * 1. <timing item trigger: ITCX, ITAX>
    * - Sets a skill/item to trigger ITAX when timing and ITCX are met
    * - timing can be pre, post or custom timings set by you
    * - preBattle means right before using the skill/item in battles
    * - postBattle means right after using the skill/item in battles
    * - preMap means right before using the skill/item outside battles
    * - postMap means right after using the skill/item outside battles
    * - timing must only consist of alphanumeric characters
    * - ITCX can be set in Item Trigger Condition Functions
    * - ITAX can be set in Item Trigger Action Functions





    Plugin Calls

    Spoiler






    * # Configuration manipulations
    * 1. DoubleX_RMMV.Item_Triggers.prop
    * - Returns the property prop under DoubleX_RMMV.Item_Triggers
    * 2. DoubleX_RMMV.Item_Triggers.prop = function
    * - Sets the property prop under DoubleX_RMMV.Item_Triggers as
    * function which will be bound to the battler upon use
    * - No DoubleX_RMMV.Item_Triggers.prop change will be saved
    * # Item manipulations
    * All meta.itemTriggers changes can be saved if
    * DoubleX RMMV Dynamic Data is used
    * 1. meta.itemTriggers[timing]
    * - Returns the array of all ITCX-ITAX pairs of timing timing
    * 2. meta.itemTriggers[timing] = [[ITCX, ITAX], [ITCX, ITAX], ...]
    * - Adds a new timing with some ITCX-ITAX pairs or overwrites all the
    * existing ones with those pairs if timing is an existing timing
    * 3. meta.itemTriggers[timing] = [ITCX, ITAX]
    * - Set the ith ITCX-ITAX pair as the new ITCX-ITAX pair
    * # Battler manipulations
    * 1. GBB.execItemTriggers.call(battler, item, timing)
    * - Executes all item triggers with timing timing of item of battler
    * battler
    * - GBB is DoubleX_RMMV.Item_Triggers.Game_BattlerBase





    Configurations

    Spoiler



        /*------------------------------------------------------------------------
         *    Item Trigger Condition Functions                                    
         *    - Setups ITCX used by <timing item trigger: ITCX, ITAX>             
         *------------------------------------------------------------------------*/
        /* ITCX are used at:
           1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase
              - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in
              - execItemTriggers
           ITCX are Javascript functions which will be bound to the battler upon use
           ITCX names can only use alphanumeric characters
           item is the skill/item using the ITCX
           The below ITCX are examples added to help you set your ITCX
           You can freely use, rewrite and/or delete these examples */


        // Sets the item trigger condition as always true
        ITC1: function(item) { return true; },


        // Sets the item trigger condition as needing switch with id x to be on
        ITC2: function(item) { return $gameSwitches.value(x); },


        // Adds new ITCX here
        


        /*------------------------------------------------------------------------
         *    Item Trigger Action Values                                          
         *    - Setups ITAX used by <timing item trigger: ITCX, ITAX>             
         *------------------------------------------------------------------------*/
        /* ITAX are used at:
           1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase
              - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in
              - execItemTriggers
           ITAX are Javascript functions which will be bound to the battler upon use
           ITAX names can only use alphanumeric characters
           item is the skill/item using the ITAX
           The below ITAX are examples added to help you set your ITAX
           You can freely use, rewrite and/or delete these examples */


        // Sets the item trigger action as what Special Effect Escape does
        ITA1: function(item) { this.hide(); },


        // Sets the item trigger action as setting the battler's hp to full
        ITA2: function(item) { this._hp = this.mhp; },


        // Adds new ITAX here
       





    Prerequisites


    1. Decent Javascript coding proficiency to fully utilize this plugin


    Terms Of Use


    You shall keep this plugin's Plugin Info part's contents intact


    You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases


    None of the above applies to DoubleX or his/her aliases


    Changelog

    Spoiler






     *      v1.01a(GMT 1300 26-2-2016):                                           
     *      1. ITCX and ITAX take the skill/item using them as an argument as well
     *      v1.00b(GMT 1400 27-1-2016):                                           
     *      1. Fixed calling current action via battler function upon action end 
    * v1.00a(GMT 1500 17-12-2015):
    * 1. 1st version of this plugin finished



    View attachment DoubleX RMMV Item Triggers v101a.rar
     
    Last edited by a moderator: Feb 27, 2016
    #1
  2. DoubleX

    DoubleX Just a nameless weakling Veteran

    Messages:
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    Chinese
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    Updates

    Code:
     *      v1.00b(GMT 1400 27-1-2016):                                           
     *      1. Fixed calling current action via battler function upon action end  
     
    #2
  3. DoubleX

    DoubleX Just a nameless weakling Veteran

    Messages:
    1,447
    Likes Received:
    537
    First Language:
    Chinese
    Primarily Uses:
    N/A
    Updates

    Code:
     *      v1.01a(GMT 1300 26-2-2016):                                           
     *      1. ITCX and ITAX take the skill/item using them as an argument as well
     
    #3

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