Rukifish

Villager
Member
Joined
Jun 5, 2021
Messages
7
Reaction score
6
First Language
French
Primarily Uses
RMMV
Well it's a good coincidence I guess if my issue helped you, but now I tried to install other plugins and absolutely no one works, it's like they're not there.. I have a bigger problem than I thought :/
 

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,829
Reaction score
977
First Language
Chinese
Primarily Uses
N/A
In that case, you may want to list the plugins you used with their ordering preserved, or give me a screenshot about that :)
 

Rukifish

Villager
Member
Joined
Jun 5, 2021
Messages
7
Reaction score
6
First Language
French
Primarily Uses
RMMV
It's not compatibility issue, I created a new clean project and I just can't use plugins it's frustrating
 

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,829
Reaction score
977
First Language
Chinese
Primarily Uses
N/A
In that case, you can consider giving me your project via pm so maybe I can know what's going on there :)
 

Rukifish

Villager
Member
Joined
Jun 5, 2021
Messages
7
Reaction score
6
First Language
French
Primarily Uses
RMMV
Well I have no idea why, but it works now thanks for the help guys :)
 

falken14

Veteran
Veteran
Joined
Dec 6, 2016
Messages
68
Reaction score
39
First Language
English
Primarily Uses
Hi @DoubleX, I am having some weird behaviour when using the PATB with Yanfly Action Sequences in sideview mode. When an action sequence calls an attack motion (e.g. swing) the user does not always perform the motion correctly - the weapon moves but the battler is static. Because static motions like guard seem to be unaffected, possibly, the 3-frame attack motion occurs but the normal delay between frames is accelerated so it happens too fast. Here are some clips showing a few attacks with a standard Yanfly Action Sequence attack; some attack motions play correctly and some don't:

PATB plugins on:

YEP_BattleSysATB on:

Plugin order:

PATBxYEPActSeq.png

If you had any ideas what could be causing this, please let me know. I can provide more info if needed.

UPDATE: DoubleX fixed this problem in his compatibility plugin update v103f.
 
Last edited:

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,829
Reaction score
977
First Language
Chinese
Primarily Uses
N/A
Would you mind sending me your project via pm so I can have a better check on the issues?
 

Latest Threads

Latest Posts

Latest Profile Posts

Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Forum statistics

Threads
113,734
Messages
1,077,036
Members
147,762
Latest member
Bad_At_Scripting
Top