Rukifish

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Well it's a good coincidence I guess if my issue helped you, but now I tried to install other plugins and absolutely no one works, it's like they're not there.. I have a bigger problem than I thought :/
 

DoubleX

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In that case, you may want to list the plugins you used with their ordering preserved, or give me a screenshot about that :)
 

Rukifish

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It's not compatibility issue, I created a new clean project and I just can't use plugins it's frustrating
 

DoubleX

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In that case, you can consider giving me your project via pm so maybe I can know what's going on there :)
 

Rukifish

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Well I have no idea why, but it works now thanks for the help guys :)
 

falken14

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Hi @DoubleX, I am having some weird behaviour when using the PATB with Yanfly Action Sequences in sideview mode. When an action sequence calls an attack motion (e.g. swing) the user does not always perform the motion correctly - the weapon moves but the battler is static. Because static motions like guard seem to be unaffected, possibly, the 3-frame attack motion occurs but the normal delay between frames is accelerated so it happens too fast. Here are some clips showing a few attacks with a standard Yanfly Action Sequence attack; some attack motions play correctly and some don't:

PATB plugins on:

YEP_BattleSysATB on:

Plugin order:

PATBxYEPActSeq.png

If you had any ideas what could be causing this, please let me know. I can provide more info if needed.

UPDATE: DoubleX fixed this problem in his compatibility plugin update v103f.
 
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DoubleX

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Would you mind sending me your project via pm so I can have a better check on the issues?
 

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