Lets users switch the battle system to mimic charge turn battle
Games using this plugin
None so far
Configurations
Spoiler
* @param show_battle_system_window
* @desc Setups a window in battle indicating whether atb or ctb's used if
* show_battle_system_window is set as true
* @default true
*
* @param battle_system_window_x
* @desc Sets the x position of the battle system indicator window as
* battle_system_window_x
* @default 0
*
* @param battle_system_window_y
* @desc Sets the y position of the battle system indicator window as
* battle_system_window_y
* @default 108
*
* @param battle_system_window_width
* @desc Sets the width of the battle system indicator window as
* battle_system_window_width
* @default 220
*
* @param battle_system_window_height
* @desc Sets the height of the battle system indicator window as
* battle_system_window_height
* @default 60
*
* @param battle_system_text_size
* @desc Sets the size of the text shown in the battle system indicator window
* as battle_system_text_size
* @default 20
*
* @param battle_system_text_x
* @desc Sets the x position of the text shown in the battle system indicator
* window as battle_system_text_x
* @default 0
*
* @param battle_system_text_y
* @desc Sets the y position of the text shown in the battle system indicator
* window as battle_system_text_y
* @default -8
*
* @param atb_battle_system_text
* @desc Sets the text shown in a window indicating atb's used in battle as
* atb_battle_system_text
* @default Active Time Battle
*
* @param ctb_battle_system_text
* @desc Sets the text shown in a window indicating ctb's used in battle as
* ctb_battle_system_text
* @default Charge Turn Battle
Plugin Calls
Spoiler
* # Configuration manipulations
* 1. $gameSystem.patb.param
* - Returns the value of param listed in the plugin manager
* 2. $gameSystem.patb.param = val
* - Sets the value of param listed in the plugin manager as val
* - All $gameSystem.patb.param changes will be saved
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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