Lets users alter individual battlers' atb rate by data notetags
Games using this plugin
None so far
Notetags
Spoiler
* # Actor/Class/Weapon/Armor/Enemy/State Notetags:
* State notetags take the highest priority, followed by enemy, weapon,
* armor, class and actor
* 1. <operator patb rate: rate>
* - Assigns rate to the battler's atb rate via operator
* - operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* - All instances of this notetag will be used sequentially
Plugin Calls
Spoiler
* # Data Actor/Class/Weapon/Armor/Enemy/State manipulations
* 1. meta.patb_rate
* - Returns the maximum atb value with the operator stored in
* <operator patb rate: rate> in the form of [opeartor, rate]
* 2. meta.patb_rate = [opeartor, rate]
* - Sets the atb rate with the operator stored in
* <operator patb rate: rate> as string operator and Number rate
* - All meta.patb_rate changes can be saved if
* DoubleX RMMV Dynamic Data is used
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases
Changelog
* v1.00b(GMT 0900 31-1-2016):
* 1. Fixed user atb rate notetag updates not reflected to the atb rate
* v1.00a(GMT 0500 23-1-2016):
* 1. Fixed undefined DataManager.this bug
* 2. Fixed not loading this plugin's notetag bug
* 3. Fixed name clashes between function patb_rate and getter patb_rate
* 4. Deleted some meaningless, pointless and useless documentations
* 5. 1st completed version of this plugin finished
* v0.00a(GMT 1300 29-11-2015):
* 1. 1st testing version of this plugin finished
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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