DoubleX RMVXA Action Addon to YSA Battle System: Classical ATB

DoubleX

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DoubleX RMVXA Action Addon v1.01i to YSA Battle System: Classical ATB


by DoubleX




Note


Action point requirements can be displayed using Yanfly Engine Ace - Skill Cost Manager


For example:

Spoiler




<custom cost: 2 actions>
<custom cost requirement>
true
</custom cost requirement>

Now "2 actions" should displays as a skill or item cost.


Prerequisites


DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB


YSA Battle System: Classical ATB(Created by Yami)


Introduction


Lets users to set the number of actions required for skills or items

Spoiler




#------------------------------------------------------------------------------|
# * (v1.01a+)Skill/Item Notetags:(skill/item notebox in the database) |
# - <custom catb action add: a, s> |
# Sets the number of action points added to the targets after using the |
# skill or item. If the result is negative, it'll be set as 0. |
# Setting a as 0 is effectively changing nothing. |
# Setting a as negative means a will be substracted from the action points |
# the targets. The minimum of the result is 0. |
# s can be either 0 or 1 meaning a is negative or positive respectively. |
#------------------------------------------------------------------------------|
# * Skill/Item Notetags:(skill/item notebox in the database) |
# - <custom catb action: a, s> |
# Sets the number of actions required for this skill or item. Battlers can't|
# use it if they don't have enough currently available actions. |
# Setting a as 0 is effectively the same as using the <instant> notetag of |
# Yanfly Engine Ace - Instant Cast. |
# Setting a as negative means more actions will be available to the users of|
# this skill or item after using it. |
# s can be either 0 or 1 meaning a is negative or positive respectively. |
#------------------------------------------------------------------------------|



Video










Features
Use of notetags(requires knowledge of notetag usage) to set specific skills or items to cost x actions

How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

FAQ
None

Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
 
Compatibility
Same as that of YSA Battle System: Classical ATB
 
Changelog


v1.01j(GMT 1300 1-4-2016):


- Fixed the command guard action cost not working bug again


v1.01i(GMT 1400 15-12-2015):


- Fixed setting the wrong actor's item_action upon action input confirm


v1.01h(GMT 1200 16-11-2015):


- Fixed nil @item_action bug for confused and/or atuobattle actors


v1.01g(GMT 1200 26-2-2015):


- Fixed the command guard action cost not working bug


v1.01f(GMT 1200 25-2-2015):


- Compatible with


  DoubleX RMVXA CATB Charge Addon to YSA Battle System: Classical ATB


- Increased the efficiency of this script


v1.01e(GMT 0000 13-9-2014):


- Fixed <custom catb action add: a, s> not making nor clearing actions bug


v1.01d(GMT 0200 20-8-2014):


- Included the battlers escape bug fix


v1.01c(GMT 0000 6-8-2014):


- Fixed more item usability issues


v1.01b(GMT 0100 5-8-2014):


- Fixed skills or items not usable outside battles bug


v1.01a(GMT 1200 21-7-2014):


- Added <custom catb action add: a, s> notetag


- Changed notetag <custom catb action: x> to <custom catb action: a, s>


v1.00a (GMT 0200 1-7-2014):


- 1st version of this script finished


View attachment (DoubleX)YSA CATB Action Addon v1.01j.rar
 
Last edited by a moderator:

Sixth

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Ahoy!

Just a quick bug report.

Using this script will make every single item unusable from the item menu while not in battle.

Took me ages to find the script doing this to my items, never thought that a battle script could do this. >.>
 

DoubleX

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Updates

v1.01b(GMT 0100 5-8-2014):

- Fixed skills or items not usable outside battles bug
 
Last edited by a moderator:

Sixth

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That works indeed, the same "is in battle?" check I tried, but didn't like it, because that will make the item/skill completely disappear from the battle skill/item selection window if the action conditions are not met.

Would it be possible to just grey it out and make it unusable but still visible if the conditions are not met in battle?
 

DoubleX

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Updates

v1.01e(GMT 0000 13-9-2014):

- Fixed <custom catb action add: a, s> not making nor clearing actions bug

v1.01d(GMT 0200 20-8-2014):

- Included the battlers escape bug fix

v1.01c(GMT 0000 6-8-2014):

- Fixed more item usability issues
 
Last edited by a moderator:

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,787
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Updates

v1.01g(GMT 1200 26-2-2015):

- Fixed the command guard action cost not working bug

v1.01f(GMT 1200 25-2-2015):

- Compatible with

  DoubleX RMVXA CATB Charge Addon to YSA Battle System: Classical ATB

- Increased the efficiency of this script
 
Last edited by a moderator:

DoubleX

Just a nameless weakling
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Updates

v1.01h(GMT 1200 16-11-2015):

- Fixed nil @item_action bug for confused and/or atuobattle actors
 

DoubleX

Just a nameless weakling
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Updates

v1.01i(GMT 1400 15-12-2015):

- Fixed setting the wrong actor's item_action upon action input confirm
 

DoubleX

Just a nameless weakling
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Updates


v1.01j(GMT 1300 1-4-2016):


- Fixed the command guard action cost not working bug again
 

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