# Sets the scale applied to the skill/item's invocation speed
# The sum of all inputted skills/items' invocation speeds, multiplied by
# this scale, will be subtracted from the battler's atb value right after
# that battler finished inputting all that battler's action slots
# If INVOCATION_SPEED_SCALE_VAR_ID is a natural number, the value of
# variable with id INVOCATION_SPEED_SCALE_VAR_ID will be used instead of
# using INVOCATION_SPEED_SCALE
# The value of variable with id INVOCATION_SPEED_SCALE_VAR_ID should remain
# the same during the same battle to ensure proper invocation speed scaling
INVOCATION_SPEED_SCALE = 10
INVOCATION_SPEED_SCALE_VAR_ID = 0
# Sets the maximum atb value displayed on the atb bars
# If the actual atb value's greater than this, the atb bar's overlaid
# If MAX_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# MAX_ATB_VAL_VAR_ID will be used instead of using MAX_ATB_VAL
# The value of variable with id MAX_ATB_VAL_VAR_ID should remain the same
# during the same battle to ensure proper atb bar display
MAX_ATB_VAL = 60000
MAX_ATB_VAL_VAR_ID = 0
# Sets the atb value added when the battler's atb's reset
# If RESET_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# RESET_ATB_VAL_VAR_ID will be used instead of using RESET_ATB_VAL
RESET_ATB_VAL = 60000
RESET_ATB_VAL_VAR_ID = 0
# Sets the maximum atb value at the start of a battle
# If START_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# START_ATB_VAL_VAR_ID will be used instead of using START_ATB_VAL
START_ATB_VAL = 60000
START_ATB_VAL_VAR_ID = 0
# Sets the 1st atb bar overlay color as text color ATB_OVERLAY_COLOR1
# It'll be used when the atb bar's overlaid
# If ATB_OVERLAY_COLOR1_VAR_ID is a natural number, the value of variable
# with id ATB_OVERLAY_COLOR1_VAR_ID will be used instead of using
# ATB_OVERLAY_COLOR1
# The value of variable with id ATB_OVERLAY_COLOR1_VAR_ID should remain the
# same during the same battle to ensure proper atb bar color displays
ATB_OVERLAY_COLOR1 = 19
ATB_OVERLAY_COLOR1_VAR_ID = 0
# Sets the 2nd atb bar overlay color as text color ATB_OVERLAY_COLOR2
# It'll be used when the atb bar's overlaid
# If ATB_OVERLAY_COLOR2_VAR_ID is a natural number, the value of variable
# with id ATB_OVERLAY_COLOR2_VAR_ID will be used instead of using
# ATB_OVERLAY_COLOR2
# The value of variable with id ATB_OVERLAY_COLOR2_VAR_ID should remain the
# same during the same battle to ensure proper atb bar color displays
ATB_OVERLAY_COLOR2 = 26
ATB_OVERLAY_COLOR2_VAR_ID = 0