- Joined
- Jan 2, 2014
- Messages
- 1,787
- Reaction score
- 939
- First Language
- Chinese
- Primarily Uses
- N/A
Purpose
Lets users clear previously inputted skills/items when inputting actions
Configurations
Games Using This Script
None so far
Prerequisites
Scripts:
1. Yanfly Engine Ace - Ace Battle Engine
Abilities:
1. Little RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall:
1. Follow the terms of use of Yanfly Engine Ace - Ace Battle Engine
2. Keep this script's Script Info part's contents intact
You shalln't claim that this script's written by anyone other than DoubleX, his aliases, Yanfly, or his/her aliases
None of the above applies to Yanfly or his/her aliases
Instructions
1. Open the script editor and put this script into an open slot between Yanfly Engine Ace - Ace Battle Engine and Main, save to take effect.
Authors
DoubleX:
1. This script
Yanfly:
1. Yanfly Engine Ace - Ace Battle Engine
Changelog
(DoubleX)YEA-BattleEngine Clear v1.01a.rar
Lets users clear previously inputted skills/items when inputting actions
Configurations
# Sets the key triggering the skill/item clearance command # It must return a symbol and should return an existing keymap symbol # A custom keymap binding script might help here # If CLEAR_KEY_VAR_ID is a natural number, the value of variable with id # CLEAR_KEY_VAR_ID will be used instead CLEAR_KEY = :SHIFT CLEAR_KEY_VAR_ID = 0 # Sets the se played when triggering the skill/item clearance command # "file", volume and pitch is its filename, volume and pitch respectively # It must return a RPG::AudioFile and should return a RPG::SE # If CLEAR_SE_VAR_ID is a natural number, the value of variable with id # CLEAR_SE_VAR_ID will be used instead CLEAR_SE = RPG::SE.new("file", volume, pitch) CLEAR_SE_VAR_ID = 0 # Sets the se played when trying to clear an empty action slot # "file", volume and pitch is its filename, volume and pitch respectively # It must return a RPG::AudioFile and should return a RPG::SE # If CLEAR_NIL_SE_VAR_ID is a natural number, the value of variable with id # CLEAR_NIL_SE_VAR_ID will be used instead CLEAR_NIL_SE = RPG::SE.new("file", volume, pitch) CLEAR_NIL_SE_VAR_ID = 0
None so far
Prerequisites
Scripts:
1. Yanfly Engine Ace - Ace Battle Engine
Abilities:
1. Little RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall:
1. Follow the terms of use of Yanfly Engine Ace - Ace Battle Engine
2. Keep this script's Script Info part's contents intact
You shalln't claim that this script's written by anyone other than DoubleX, his aliases, Yanfly, or his/her aliases
None of the above applies to Yanfly or his/her aliases
Instructions
1. Open the script editor and put this script into an open slot between Yanfly Engine Ace - Ace Battle Engine and Main, save to take effect.
Authors
DoubleX:
1. This script
Yanfly:
1. Yanfly Engine Ace - Ace Battle Engine
Changelog
# v1.01a(GMT 0800 26-7-2015): |# 1. Added CLEAR_NIL_SE and CLEAR_NIL_SE_VAR_ID |# v1.00a(GMT 0800 22-7-2015): |# 1. 1st version of this script finished |
Attachments
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