# Sets the key triggering the skill/item clearance command # It must return a symbol and should return an existing keymap symbol # A custom keymap binding script might help here # If CLEAR_KEY_VAR_ID is a natural number, the value of variable with id # CLEAR_KEY_VAR_ID will be used instead CLEAR_KEY = :SHIFT CLEAR_KEY_VAR_ID = 0 # Sets the se played when triggering the skill/item clearance command # "file", volume and pitch is its filename, volume and pitch respectively # It must return a RPG::AudioFile and should return a RPG::SE # If CLEAR_SE_VAR_ID is a natural number, the value of variable with id # CLEAR_SE_VAR_ID will be used instead CLEAR_SE = RPG::SE.new("file", volume, pitch) CLEAR_SE_VAR_ID = 0 # Sets the se played when trying to clear an empty action slot # "file", volume and pitch is its filename, volume and pitch respectively # It must return a RPG::AudioFile and should return a RPG::SE # If CLEAR_NIL_SE_VAR_ID is a natural number, the value of variable with id # CLEAR_NIL_SE_VAR_ID will be used instead CLEAR_NIL_SE = RPG::SE.new("file", volume, pitch) CLEAR_NIL_SE_VAR_ID = 0