# Sets if this script will save the actor parts of the database changes in # savefiles as SAVE_ACTORS # It can't be changed once set # Example: To always reload the original actor parts of the database upon # loading savefiles, set this as false SAVE_ACTORS = true # Sets if this script will save the class parts of the database changes in # savefiles as SAVE_CLASSES # It can't be changed once set # Example: To always reload the original class parts of the database upon # loading savefiles, set this as false SAVE_CLASSES = true # Sets if this script will save the skill parts of the database changes in # savefiles as SAVE_SKILLS # It can't be changed once set # Example: To always reload the original skill parts of the database upon # loading savefiles, set this as false SAVE_SKILLS = true # Sets if this script will save the item parts of the database changes in # savefiles as SAVE_ITEMS # It can't be changed once set # Example: To always reload the original item parts of the database upon # loading savefiles, set this as false SAVE_ITEMS = true # Sets if this script will save the weapon parts of the database changes in # savefiles as SAVE_WEAPONS # It can't be changed once set # Example: To always reload the original weapon parts of the database upon # loading savefiles, set this as false SAVE_WEAPONS = true # Sets if this script will save the armor parts of the database changes in # savefiles as SAVE_ARMORS # It can't be changed once set # Example: To always reload the original armor parts of the database upon # loading savefiles, set this as false SAVE_ARMORS = true # Sets if this script will save the enemy parts of the database changes in # savefiles as SAVE_ENEMIES # It can't be changed once set # Example: To always reload the original enemy parts of the database upon # loading savefiles, set this as false SAVE_ENEMIES = true # Sets if this script will save the troop parts of the database changes in # savefiles as SAVE_TROOPS # It can't be changed once set # Example: To always reload the original troop parts of the database upon # loading savefiles, set this as false SAVE_TROOPS = true # Sets if this script will save the state parts of the database changes in # savefiles as SAVE_STATES # It can't be changed once set # Example: To always reload the original state parts of the database upon # loading savefiles, set this as false SAVE_STATES = true # Sets if this script will save the animation parts of the database changes # in savefiles as SAVE_ANIMATIONS # It can't be changed once set # Example: To always reload the original animation parts of the database # upon loading savefiles, set this as false SAVE_ANIMATIONS = true # Sets if this script will save the tileset parts of the database changes in # savefiles as SAVE_TILESETS # It can't be changed once set # Example: To always reload the original tileset parts of the database upon # loading savefiles, set this as false SAVE_TILESETS = true # Sets if this script will save the common event parts of the database # changes in savefiles as SAVE_COMMON_EVENTS # It can't be changed once set # Example: To always reload the original common event parts of the database # upon loading savefiles, set this as false SAVE_COMMON_EVENTS = true # Sets if this script will save the system parts of the database changes in # savefiles as SAVE_SYSTEM # It can't be changed once set # Example: To always reload the original system parts of the database upon # loading savefiles, set this as false SAVE_SYSTEM = true