#--------------------------------------------------------------------------| # Linked Battler Condition Notetag Values | # - Setups lbcx used by <linked battlers: lbcx, lbsx, lbwx> | #--------------------------------------------------------------------------| # lbcx are read at: # 1. RPG::State # - @linked_battlers << [$1.downcase.to_sym, $2.downcase.to_sym, # $3.downcase.to_sym] in load_linked_battlers_notes # lbcx are used at: # 1. Game_BattlerBase # - mem.state?(state_id) && lb.send(cond, mem, self) in # get_linked_battlers # lbcx are strings of names of methods under DoubleX_RMVXA::Linked_Battlers # lbcx names can only use alphanumeric characters and can't use uppercase # letters # The battler having a stat to be changed can be referenced by target # Each of the rest of the linked battlers can be referenced by battler # The below lbcx are examples added to help you set your lbcx # You can freely use, rewrite and/or delete these examples # Sets the linked battler condition to include all linked battlers def self.lbc1(battler, target) true end # Sets the linked battler condition to include all and no linked battlers if # switch with id x is on and off respectively def self.lbc2(battler, target) $game_switches[x] end # Sets the linked battler condition to include all linked battlers that are # opponents of the battler having a stat to be changed def self.lbc3(battler, target) target.opposite?(battler) end # Adds new lbcx here #--------------------------------------------------------------------------| # Linked Battler Stat Notetag Values | # - Setups lbsx used by <linked battlers: lbcx, lbsx, lbwx> | #--------------------------------------------------------------------------| # lbsx are read at: # 1. RPG::State # - @linked_battlers << [$1.downcase.to_sym, $2.downcase.to_sym, # $3.downcase.to_sym] in load_linked_battlers_notes # lbsx are used at: # 1. Game_BattlerBase # - return [l_b, state_id] if lb.send(l_b[1], self).include?(stat) in # linked_battler_state_id # lbsx are strings of names of methods under DoubleX_RMVXA::Linked_Battlers # lbsx names can only use alphanumeric characters and can't use uppercase # letters # The battler having a stat to be changed can be referenced by battler # It must return an array, which should include strings of a getter method # of each stat to be included # The below lbsx are examples added to help you set your lbsx # You can freely use, rewrite and/or delete these examples # Sets the linked battler stat to include hp, mp and tp def self.lbs1(battler) ["hp", "mp", "tp"] end # Sets the linked battler stat to always include hp and mp, and include tp # only if it's displayed in battle def self.lbs2(battler) ["hp", "mp", $data_system.opt_display_tp ? "tp" : nil] end # Sets the linked battler stat to include nothing def self.lbs3(battler) [] end # Adds new lbsx here #--------------------------------------------------------------------------| # Linked Battler Weight Notetag Values | # - Setups lbwx used by <linked battlers: lbcx, lbsx, lbwx> | #--------------------------------------------------------------------------| # lbwx are read at: # 1. RPG::State # - @linked_battlers << [$1.downcase.to_sym, $2.downcase.to_sym, # $3.downcase.to_sym] in load_linked_battlers_notes # lbwx are used in methods included in LINKED_STAT # lbwx are strings of names of methods under DoubleX_RMVXA::Linked_Battlers # lbwx names can only use alphanumeric characters and can't use uppercase # letters # It must return a real number # The battler having a stat to be changed can be referenced by target # Each of the rest of the linked battlers can be referenced by battler # The below lbwx are examples added to help you set your lbwx # You can freely use, rewrite and/or delete these examples # Sets the linked battler weight to be the same for all linked battlers def self.lbw1(battler, target) 1 end # Sets the linked battler weight to be multiplied by x if the linked battler # is the one having a stat to be changed def self.lbw2(battler, target) battler == target ? x : 1 end # Sets the linked battler weight to be 0 for all linked battlers def self.lbw3(battler, target) 0 end # Adds new lbwx here # Sets the battler methods to be used by linked battlers # Its keys must be the battler stat getter method string # Its values must be an array containing the battler stat setter method, # its argument list, the one being modified, and the minimum and maximum # value of that battler stat of each linked battler # The methods returning those minimum and maximum values must be referenced # by battler # Methods with name method_name will be aliased to # linked_battlers_method_name LINKED_STATS = { # General form: # [:def_class, :super_class] => { # "getter" => ["setter", "args", "mod arg", "stat_min", "stat_max"] # } [:Game_BattlerBase] => { # General form: # "getter" => ["setter", "args", "mod arg", "stat_min", "stat_max"] "hp" => ["hp=", "hp", "hp", "0", "battler.mhp"], "mp" => ["mp=", "mp", "mp", "0", "battler.mmp"], "tp" => ["tp=", "tp", "tp", "0", "battler.max_tp"] # Adds new methods here } # Adds new classes here }