Displays the current percentage of the atb, charge or cooldown bar filled and the number of actions currently available
# (v1.01a+)ACTUAL_NUMBER, default = false
# Shows the actual atb numbers instead of the percentages
ACTUAL_NUMBER = false
# (v1.01a+)TEXT_SIZE, default = YSA::CATB::ENEMY_GAUGE_HEIGHT
# Sets the size of the text shown on enemy atb bars as TEXT_SIZE
TEXT_SIZE = YSA::CATB::ENEMY_GAUGE_HEIGHT
# (v1.02a+)TEXT_COLOR, default = 16
# Sets the text color of the text shown on enemy atb bars as TEXT_COLOR
TEXT_COLOR = 16
# (v1.02a+)FIX_LARGE_TEXT, default = false
# Fixes issues when TEXT_SIZE is much larger than ENEMY_GAUGE_HEIGHT
FIX_LARGE_TEXT = false
# (v1.02a+)TEXT_X_OFFSET, TEXT_Y_OFFSET, default = 0, 0
# Sets the x and y offsets of the atb text relative to the enemy atb bar
TEXT_X_OFFSET = 0
TEXT_Y_OFFSET = 0
Video
Features
Plug and play(You don't need to edit anything in this script but you may still do so)
How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.
FAQ
None
Credit and Thanks DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of YSA Battle System: Classical ATB
Changelog
v1.02c(GMT 0900 14-4-2015):
- In sync with the newest compatibility fix version
v1.02b(GMT 0900 29-3-2015):
- Increased the efficiency of this script
v1.02a(GMT 0300 4-9-2014):
- Added atb texts x and y offsets relative to atb bar
- Added TEXT_COLOR and FIX_LARGE_TEXT
v1.01c(GMT 0700 29-8-2014):
- Compatible with DoubleX RMVXA Enemy MP/TP Bars Addon to Yanfly Engine Ace - Ace Battle Engine
v1.01b(GMT 1200 29-7-2014):
- Updated the compatibility with DoubleX RMVXA Color Addon to YSA Battle System: Classical ATB
v1.01a(GMT 1400 21-7-2014):
- Lets users shows actual atb numbers instead of percentages
- Lets users sets the size of the text shown on enemy atb bars
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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