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DoubleX RMVXA Permanent States  v1.00c


by DoubleX




Introduction


A battler's states are cleared if a he/she/it dies in the default setting. This is hardcoded and can only be edited via scripting.


With this script, users can set specific states to be always added back automatically upon battlers' revival. These states may be regarded as permanent states.


Video










Features


Use of notetags(requires knowledge of notetag usage) to set specific states to be permanent states


A way to set all states to be permanent states without using notetags(and ignoring them)


How to use


Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.


FAQ


None


Credit and Thanks


DoubleX(Giving me credit is completely optional)


No terms of use other than not claiming this script as created by anyone except DoubleX or his alias


Compatibility


Scripts aliasing or rewriting method:


- clear_states under class Game_BattlerBase
- revive under class Game_Battler


may have compatibility issues with this script


Place this script above those aliasing any of these methods if possible


Changelog


v1.00c(GMT 1400 14-7-2015):


- Increased this script's compactness and efficiency


v1.00b(GMT 0200 12-3-2014):
- Fixed permanent states bug upon battler's revival


v1.00a (GMT 0700 13-2-2014):
 - 1st version of this script finished


(DoubleX)Permanent States v1.00c.rar

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