DoubleX RMVXA Pixel Movement

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,787
Reaction score
939
First Language
Chinese
Primarily Uses
N/A
Purpose

Lets users set the smallest number of pixel covered per move command

Configuration

# Sets the global minimum pixel covered per move command as MIN_PIXEL_MOVE # It must return a natural number # If an object moves faster than MIN_PIXEL_MOVE per frame, that object's # original speed will be used instead # If MIN_PIXEL_MOVE_VAR_ID is a natural number, the value of variable with # id MIN_PIXEL_MOVE_VAR_ID will be used instead of using MIN_PIXEL_MOVE MIN_PIXEL_MOVE = 1 MIN_PIXEL_MOVE_VAR_ID = 0    # (v1.01a+)Sets the key to set the player's x and y positions as their    # nearest integers as NEAREST_TILE_KEY    # It must return a symbol and should return a keymap binding symbol    # Using a custom keymap binding script might help setting NEAREST_TILE_KEY    # If NEAREST_TILE_KEY_VAR_ID is a natural number, the value of variable with    # id NEAREST_TILE_KEY_VAR_ID will be used instead of using NEAREST_TILE_KEY    NEAREST_TILE_KEY = :X    NEAREST_TILE_KEY_VAR_ID = 0
Games using this script

None so far

Prerequisites

Abilities:

1. Little RGSS3 scripting proficiency to fully utilize this script

Terms Of Use

You shall keep this script's Script Info part's contents intact

You shalln't claim that this script is written by anyone other than DoubleX or his aliases

None of the above applies to DoubleX or his/her aliases

Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

Authors

DoubleX

Changelog

#    v1.01a(GMT 1600 14-8-2015):                                               |#    1. Lets users set a key/script call to set a char to have integer coors   |#    2. Fixed event triggered by player touch not triggering bug               |#    3. Fixed encounters simply not working bug                                |#    4. Fixed the bullet through paper problem when moving diagonally          |#    5. Found the origin of the starting map not passable bug with either      |#       vehicle's starting positions being uninitialized by users              |#    6. Increased this script's correctness, effectiveness and efficiency      |#    7. Little RGSS3 scripting proficiency's needed to fully utilize the script|#    v1.00a(GMT 1600 12-8-2015):                                               |#    1. 1st version of this script finished                                    |# v1.00a(GMT 1600 12-8-2015): |# 1. 1st version of this script finished |
(DoubleX)Pixel Movement v1.01a.rar
 

Attachments

Last edited by a moderator:

Rukiri

I like to make Action-RPGs
Veteran
Joined
Jan 20, 2014
Messages
843
Reaction score
513
First Language
English
Primarily Uses
Other
Cool script, was similar how I did it a few years ago.
 
Last edited by a moderator:

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,787
Reaction score
939
First Language
Chinese
Primarily Uses
N/A
Updates

Code:
#    v1.01a(GMT 1600 14-8-2015):                                               |#    1. Lets users set a key/script call to set a char to have integer coors   |#    2. Fixed event triggered by player touch not triggering bug               |#    3. Fixed encounters simply not working bug                                |#    4. Fixed the bullet through paper problem when moving diagonally          |#    5. Found the origin of the starting map not passable bug with either      |#       vehicle's starting positions being uninitialized by users              |#    6. Increased this script's correctness, effectiveness and efficiency      |#    7. Little RGSS3 scripting proficiency's needed to fully utilize the script|
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top