DoubleX

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DoubleX RMVXA State Counters v1.00e


by DoubleX




Purpose


Displays the state icons with remaining turns on their battler sprites


Games using this script


None so far


Configurations

 




# Sets if this script needs to create the actor sprites at the start of
# battles
# This script won't display the actor sprites by itself
# It should be set as false if other custom scripts already do that
# It can't be changed once set
# Example: To use this script to create the actor sprites at the start of
# battles, set this as true
CREATE_ACTOR_SPRITE = false

# Sets if the state icons are displayed for actor sprites as well
# It only works with scripts supporting actor sprite displays in battles
# It's used at:
# 1. Game_Battler
# - return nil unless enemy? || #{ACTOR_SPRITE} in
# state_counters_battler_sprite
# 2. Sprite_Battler
# - @state_counters = {} if @battler && (@battler.enemy? ||
# #{ACTOR_SPRITE}) in initialize
# - return unless @battler && (@battler.enemy? || #{ACTOR_SPRITE}) in
# create_state_counter
# Example: To display the state icon for actor sprites as well, set this
# as "true"
ACTOR_SPRITE = "false"

# Sets the state icon xy offsets from its battler sprite
# It's used at:
# 1. State_Counter_Sprite
# - xy_offset = #{XY_OFFSET} in update_pos
# The state priority index can be referneced by @index
# It must return an array of real numbers and should return an array of
# integers
# Example: To set the state icon xy offsets as the value of
# variables with id a and b respectively, set this as
# "[$game_variables[a], $game_variables]"
XY_OFFSET = "[24 * (@index % 2 - 0.5), -24 * (@index / 2) - 20]"

# Sets the state icon z position
# It's used at:
# 1. State_Counter_Sprite
# - z_pos = #{Z} in update_pos
# It must return a non-negative real number and should return a
# non-negative integer
# Example: To set the state icon z position as the value of variable
# with id x, set this as "$game_variables[x]"
Z = "125"

# Sets the state remaining turn text color
# It's used at:
# 1. State_Counter_Sprite
# - color = #{TEXT_COLOR} in update_text_font
# It must return a color
# Example: To set the state remaining turn text color's rgba values as r,
# g, b and a, set this as "Color.new(r, g, b, a)"
TEXT_COLOR = "Color.new(0, 0, 0, 255)"

# Sets the state remaining turn text size
# It's used at:
# 1. State_Counter_Sprite
# - size = #{TEXT_SIZE} in update_text_font
# It must return a positive real number and should return a natural number
# Example: To set the state remaining turn text size as the value of
# variable with id x, set this as "$game_variables[x]"
TEXT_SIZE = "16"

# Sets the state remaining turn text x and y positions
# It's used at:
# 1. State_Counter_Sprite
# - text_xy = #{TEXT_XY} in update_turn
# It must return an array of real numbers and should return an array of
# integers
# Example: To set the state remaining turn text x and y positions as the
# value of variables with id a and b respectively, set this as
# "[$game_variables[a], $game_variables]"
TEXT_XY = "[12, 0]"





Video










Prerequisites


Abilities:


1. Some RGSS3 scripting proficiency to fully utilize this script


Terms Of Use


You shall:


1. Keep this script's Script Info part's contents intact


You shalln't:


1. Claim that this script is written by anyone other than DoubleX or his aliases


None of the above applies to DoubleX or his/her aliases


Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.


Changelog


# v1.00e(GMT 1300 19-9-2015): |
# 1. Fixed lacking the spriteset viewport reader and iconset loader bug |
# 2. Further increased this script's compatibility |
# v1.00d(GMT 0800 16-9-2015): |
# 1. Fixed duplicate actor sprite creations at the start of battles bug |
# 2. Increased this script's compatibility and readability |
# v1.00c(GMT 1500 14-4-2015): |
# 1. Improved this script's robustness |
# v1.00b(GMT 1100 11-4-2015): |
# 1. Fixed the state remaining turn display bug when a state's reapplied |
# v1.00a(GMT 0900 11-4-2015): |
# 1. 1st version of this script finished |


(DoubleX)State Counters v1.00e.rar
 

Attachments

  • (DoubleX)State Counters v1.00e.rar
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DoubleX

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Updates

v1.00c(GMT 1500 14-4-2015):

1. Improved this script's robustness
 
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DoubleX

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Updates

Code:
#    v1.00d(GMT 0800 16-9-2015):                                               |#    1. Fixed duplicate actor sprite creations at the start of battles bug     |#    2. Increased this script's compatibility and readability                  |
 

Rikifive

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Looks totally useful, I'm going to try that! (=

*Hope it'll not crash my game =P - I mean incompatibilities =P*
 

DoubleX

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Updates

Code:
#    v1.00e(GMT 1300 19-9-2015):                                               |#    1. Fixed lacking the spriteset viewport reader and iconset loader bug     |#    2. Further increased this script's compatibility                          |
 

fiofio43

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Hi guys,
i'm currently using this script to display enemy states in battle




the problem is that when an enemy state reaches the end of its turns count, game crashes and says that there's a problem with this section

#----------------------------------------------------------------------------|
# Updates the remaining turn of the state icons on their battler sprite |
#----------------------------------------------------------------------------|
def update_state_counters # New
battler_sprite = state_counters_battler_sprite
return unless battler_sprite && battler_sprite.state_counters
battler_sprite.state_counters.each { |state, sprite|
sprite.update_turn(@state_turns[state.id])
}
end # update_state_counters



can you help me figure out what's wrong?
 
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Shaz

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@fiofio43 I have removed the entire script from your post, and am merging this with the thread for this script. In future, please don't post people's scripts, but ask your questions in their thread if one exists, or give a link to the script instead. The way you pasted it made a number of characters convert to forum code, making it unreadable.

Please say what the actual error message was when the game crashed.
 

fiofio43

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script line 328:Nomethoderror occurred
undefined method '<=' for nil:nilClass
 

Roninator2

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<= is only listed three times in that script.
Line 328 is sprite.update_turn(@state_turns[state.id])
What have you modified or are you referencing another script. If so you need to make a support thread for that script.
 

fiofio43

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i didn't modify literally anything, i don't have enough knowledge for now to be able to do it without making damage. The error refers specifically to that script. Every time in game an enemy state ends its turn count, game crashes, don't know why.
 

Roninator2

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Provide a screen shot of the error. ALT+PRTSC or windows snipping tool. Do you have all your scripts with names?
1637243155580.png
This should have probably have been make into a support thread.
 

fiofio43

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Cattura.PNG

enemy states is the name i gave to this script and yes, i have all my scripts with names
 

Roninator2

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All I can suggest is to copy paste the script again. Line 328 does not have <=
 

fiofio43

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still doesn't work, can you suggest me another script that does the same? I want to see if something else works
 

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