Allows users to add their own symphony tags for battler selections
#==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module YES_BattleSymphony_Tag_Addon # This method will only be called by methods get_action_mains and # get_action_targets under class Scene_Battle def self.symphony_tag(action, result) case action # Example new symphony tag: id x, game actor with id x when /ID[ ](\d+)/i result.push($game_actors[$1.to_i]) # #------------------------------------------------------------------------- # Add your own symphony tags here # #------------------------------------------------------------------------- end return result end # self.symphony_tag end # YES_BattleSymphony_Tag_Addonend # DoubleX_RMVXA#==============================================================================|
You may want to 'upgrade' the example new symphony tag to this(it can handle any number of game_actor ids):
# Example new symphony tag: id x y - game actors with id x and y respectivelywhen /ID[ ](\d+(?:\s* \s*\d+)*)/i $1.scan(/\d+/).each { |num| result.push($game_actors[num.to_i]) }
Features
Decent symphony tag and scripting knowledge is needed to use this script
How to use
Open the script editor and put this script into an open slot below the script Yami Engine Symphony - Battle Symphony but above Main. Save to take effect.
Q2: How to add new symphony tags using this script without having any scripting knowledge?
A2: You can ask for solutions to deal with specific tags you want to add here(but I may be too nub to answer ), but right now I don't think I'm competent enough to teach general knowledge for adding new symphony tags XD
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use is the same as that of Yami Engine Symphony - Battle Symphony except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of Yami Engine Symphony - Battle Symphony
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.