#==============================================================================|# ** Resisting notetags for skills |#------------------------------------------------------------------------------|# * Note |# - Resisting notetags work on all targets and are checked first |# - If there's any of these notetags, working targets not included by any of|# them will be excluded |# - If all working targets are excluded, those excluded by this check will |# be included back |#------------------------------------------------------------------------------|# * Notetag <resist state: a1, a2, a3, ..., an> |# Includes targets not resisting any state with respective id in this |# notetag |#------------------------------------------------------------------------------|# * Notetag <resist debuff: param, param, param, ..., param> |# Includes targets not resisting any debuff with respective param in this |# notetag |#==============================================================================|# ** Filtering notetags for skills |#------------------------------------------------------------------------------|# * Note |# - Filtering notetags only work on non-excluded targets and are checked |# second |# - If there's any of these notetags, working targets not included by any of|# them will be excluded |# - If all working targets are excluded, those excluded by this check will |# be included back |#------------------------------------------------------------------------------|# * Notetag <target state: a1, a2, a3, ..., an> |# Includes targets having all states with respective id in this notetag |#------------------------------------------------------------------------------|# * Notetag <avoid state: a1, a2, a3, ..., an> |# Includes targets not having any state with respective id in this notetag |#------------------------------------------------------------------------------|# * Notetag <target buff: param, lv, param, lv, param, lv, ..., param, lv> |# Includes targets having all buffs with respective param and level(or |# above) in this notetag |#------------------------------------------------------------------------------|# * Notetag <avoid buff: param, lv, param, lv, param, lv, ..., param, lv> |# Includes targets not having any buff with respective param and level(or |# above) in this notetag |#------------------------------------------------------------------------------|# * Notetag <target debuff: param, lv, param, lv, param, lv, ..., param, lv> |# Includes targets having all debuffs with respective param and level(or |# above) in this notetag |#------------------------------------------------------------------------------|# * Notetag <avoid debuff: param, lv, param, lv, param, lv, ..., param, lv> |# Includes targets not having any debuff with respective param and level(or |# above) in this notetag |#==============================================================================|# ** Sorting notetags for skills |#------------------------------------------------------------------------------|# * Note |# - Sorting notetags only work on non-excluded targets and are checked last |# - If there's any of these notetags, working targets not included by any of|# them will be excluded |# - If all working targets are excluded, those excluded by this check will |# be included back |#------------------------------------------------------------------------------|# * Notetag <sort param: param, ord, param, ord, param, ord, ..., param, ord> |# - param can be Parameter, Ex-Parameter, Sp-Parameter, hp, mp, tp, level, |# hp_rate, mp_rate, tp_rate, element_rate(element_id), |# debuff_rate(param_id) or state_rate(state_id) |# - (Needs scripting knowledge)param can also be some other methods under |# class Game_BattlerBase, Game_Battler, Game_Actor or Game_Enemy |# These methods need to be comparable |# - ord can be high or low(pick the highest or lowest param respectively) |#==============================================================================|