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Thanks!
Currently it doesn't support that, as I still haven't figure out an effective and efficient way of doing this(The hardest part for me is how the enemy AI behaviors should work with unison skills).Hey DoubleX, I have a question regarding this script:
Is it possible to make unison skills work for enemies as well?
(So that you have groups of enemies that can hit you with a simultaneous attack, sort of like how some Chrono Trigger bosses (such as Giga Gaia's hands) do.)
I failed to reproduce the error as no actors become unselectable in my tests. You may want to give me a demo or at least the Scripts.rvdata2 fileHey DoubleX, it's me again. There is a bug that's recently cropping up where if I use a unison skill that does not involve the lead actor, the actors that performed the skill become unresponsive until selected with a healing spell or item. (or if another combo involving at least one of them is used by one of the actors that are still selectable.)
I recorded a video of the bug: LINK (I'm sorry if you can't read the text, it was impossible to find a color that would make the text 100% readable against the background. I put everything the text in the video says in the video description.)
I don't know whether its your script, lune FBS (battle system shown in video), both scripts together, or that small snippet that makes the casting animations of Lune compatible with your script that's causing the problem.
Here's the scripts.rvdata2 file: http://www.mediafire.com/download/zw6io1ia1f6jvk6/Scripts.rvdata2I failed to reproduce the error as no actors become unselectable in my tests. You may want to give me a demo or at least the Scripts.rvdata2 file![]()
Thank you.It turns out that the root cause is a compatibility issue between my unison item script and Yanfly Engine Ace - Weapon Attack Replace.
In my tests, placing the latter above the former solved the problem, so you may want to try that.
Yes, but only later, as it's significantly harder than what I've already converted(might be surprising to you, but it's even harder than the atb system I've converted)DoubleX, will you be working on bringing this script to RMMV?
A tester dedicated to thoroughly test the RMMV counterpart of this script, as converting it can go wrong badly in just so many waysWhat would the cost be to get you to get it faster? I used it in my ACE engine but I switched to MV. I would love to still use it and your is the best I found.
DoubleX, will you be working on bringing this script to RMMV?
Just finished converting this script into its RMMV counterpart(not tested though)I'd volunteer if I had the time. It's an amazing script and I have also been moving my project to MV. The conversion tool was a godsend (I likely wouldn't have bought without it), but more could have been done to make the conversion less painful, but that's another topic.
