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DoubleX RMVXA Wrapper Addon v1.00a to Yami Engine Symphony - Battle Symphony​
by DoubleX​

Prerequisites

Yami Engine Symphony - Battle Symphony

http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/?hl=%2Bbattle+%2Bengine+%2Bsymphony

Introduction

Lets users wraps many symphony tags into user-defined constants

#==============================================================================|# ** Notetag Info |#------------------------------------------------------------------------------|# * Skill/Item Notetags: |# 1. <symphony wrapper: wrapper> |# - Encapsulates all symphony tags included in wrapper into a single line|# - wrapper names can only use alphanumeric characters |#==============================================================================|#==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module YES_BattleSymphony_Wrapper_Addon # Example symphony wrapper: <symphony wrapper: THUNDER_BLADE> # Wraps all symphony tags in skill "Thunder Blade" THUNDER_BLADE = %Q( <whole action> immortal: targets, true move user: forward, wait pose: user, cast stance: user, cast animation 81: user, wait hide nonfocus icon create: user, weapon </whole action> <target action> pose: user, 2h swing stance: user, attack icon: user, weapon, swing animation 65: target ani wait: 3 skill effect: dmg wait for animation </target action> <follow action> animation 81: user, wait pose: user, 2h swing stance: user, attack icon: user, weapon, swing animation 68: targets ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole ani wait: 2 skill effect: whole show nonfocus immortal: targets, false </follow action> ) # Adds new symphony wrappers here end # YES_BattleSymphony_Wrapper_Addonend # DoubleX_RMVXA#==============================================================================|
Features

Lets users save space from noteboxes

(Needs little scripting knowledge)Lets users reuse specific symphony tag sequences by using some simple wrappers as building blocks to build complex wrappers

How to use

Open the script editor and put this script into an open slot below the script Yami Engine Symphony - Battle Symphony but above Main. Save to take effect.

FAQ

Q1: How to use symphony tags?

A1: Check http://forums.rpgmakerweb.com/index.php?/topic/19884-a-guide-to-yamis-battle-symphony/?hl=symphony

Q2: How to use simple wrappers as building blocks to build complex wrappers?

A2: By using this trick:

COMPLEX_WRAPPER = "#{SIMPLE_WRAPPER_1} #{SIMPLE_WRAPPER_2}"Little scripting knowledge is needed to comprehend what it does, how it works and how to use it.

Credit and Thanks

DoubleX(Giving me credit is completely optional)

The terms of use is the same as that of Yami Engine Symphony - Battle Symphony except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit

Compatibility
Same as that of Yami Engine Symphony - Battle Symphony

Changelog

v1.00a(GMT 0300 16-5-2014):

- 1st version of this script finished

(DoubleX)YES-Symphony Wrapper Addon v1.00a.rar

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