DoubleX_RMMZ_Confusion_Edit

DoubleX

Just a nameless weakling
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Joined
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Messages
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First Language
Chinese
Primarily Uses
N/A
Purpose
Lets you set some confusion states to not be restricted to attacks only

Introduction
Code:
 *      1. The default RMMZ confusion causes the battler to only use attack
 *         and nothing else
 *      2. This plugin lets you set some confusion states to cause the
 *         battlers to behave like autobattle ones, with the definitions of
 *         friends and opponents being reversed
Video

Games using this plugin
None so far

Code:
 *      1. Makes the reverse notetag works with substitute as well

Code:
 *    ## Notetag Info
 *       1. Among all the same notetag types in the same data, only the 1st
 *          one can be effective
 *       2. Each line can only have at most 1 notetag
 *       3. The following is the structure of all notetags in this plugin:
 *          - <doublex rmmz confusion edit>
 *          - <confusion edit>
 *          Where contents are in the form of type suffixes: entries
 *          Either of the above can be used, but the 1st one reduce the chance
 *          of causing other plugins to treat the notetags of this plugin as
 *          theirs, while the 2nd one is more user-friendly
 *          - type is one of the following:
 *            1. reverse
 *            2. excludeSelf
 *            (Search tag: NOTE_TYPE)
 *          - suffixes is the list of suffixes in the form of:
 *            suffix1 suffix2 suffix3 ... suffixn
 *            Where each suffix is either of the following:
 *            val(The notetag value will be used as-is)
 *            switch(The value of the game switch with id as the notetag value
 *                   will be used)
 *            var(The value of the game variable with id as the notetag value
 *                will be used)
 *            (Advanced)script(The value of the game variable with id as the
 *                            notetag value will be used as the contents of
 *                            the functions to be called upon using the
 *                            notetag)
 *          - The this pointer of the script suffix is the action involved
 *            (Game_Action.prototype)
 *          - entries is the list of entries in the form of:
 *            entry1, entry2, entry3, ..., entryn
 *            Where entryi must conform with the suffixi specifications
 *----------------------------------------------------------------------------
 *    # State Notetags
 *      1. reverse condSuffix: condEntry
 *         - Reverses the definitions of friends and opponents instead of
 *           using the default confusion behaviors when condEntry returns a
 *           truthy result
 *         - condSuffix can be val, switch or script
 *         - The result of condEntry can be anything as only whether it's
 *           truthy matters
 *         - Reversal will never take place for state Restriction as Attack an
 *           Enemy nor skill/item scope as The User
 *         - Reversal will have 50% chance to take place for state Restriction
 *           as Attack Anyone
 *         - Reversal will always take place for state Restriction as Attack
 *           an Ally
 *         - E.g.:
 *           <confusion edit reverse switch: 1> will reverse the definitions
 *           of friends and opponents if the game switch with id 1 is on
 *      2. excludeSelf condSuffix: condEntry
 *         - Ensures the battler won't target self when condEntry returns a
 *           truthy result and the actions aren't forced
 *         - This only applies to skills/items with Number as One in Scope
 *         - This won't apply if self is the only possible target
 *         - condSuffix can be val, switch or script
 *         - The result of condEntry can be anything as only whether it's
 *           truthy matters
 *         - E.g.:
 *           <confusion edit excludeSelf val: true> will always ensure the
 *           battler won't target self when the actions aren't forced

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special for most ordinary cases
2. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 27 GMT 1600):
*      1. 1st version of this plugin finished

Download Link
Demo Link
 

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