DoubleX_RMMZ_Plugin_Query

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,803
Reaction score
950
First Language
Chinese
Primarily Uses
N/A
Purpose
Lets you use plugin queries in conditional branch and control variables

Introduction
Code:
*      1. The RMMZ plugin commands are supposed to make side effects but not
*         return end results
*      2. With this plugin, other plugins can declare plugin queries that
*         behave like RMMV plugin commands but return end results instead of
*         making side effects
*      3. Plugin queries can replace skill/item damage formulae
*      4. Plugin queries can also replace script calls in conditional branch
*         and control variables event commands

Video

Games using this plugin
None so far

Code:
* @param newDamageFormulaPluginQueries
* @type struct<NewPluginQuery>[]
* @desc Sets the list of new damage formula plugin queries
* This list shouldn't include those already added by other plugins
* @default []
*
* @param newEventCmdPluginQueries
* @type struct<NewPluginQuery>[]
* @desc Sets the list of new event command plugin queries
* This list shouldn't include those already added by other plugins
* @default []

Code:
*    1. General form
*       queryName argName1 argName2 argName3 argNameI argNameN
*       E.g.:
*       - If the plugin query has its query name as abcdefg and arguments
*         as h, i, j and k, then the plugin query is abcdefg h i j k
*    2. (Plugin Developers Only)Registration
*       PluginManager.damageFormulaPluginQueries.set(name, func);
*       - Registers a plugin query with the name being name and function
*         returning the result being func
*       - The first 5 arguments of the function must be the following:
*         i. item - The skill/item having the damage formula
*         ii. a - The subject executing the skill/item
*         iii. b - The target having the damage formula applied to
*         iv. v - The raw data list of the game variables
*         v. sign - 1(damage)/-1(recovery)
*       - The registered plugin query can be used in skill/item damage
*         formulae
*       E.g.:
*       - PluginManager.damageFormulaPluginQueries.set("matDmg", (item, a, b, v, sign, baseDmg) => {
*             return +baseDmg + a.mat * 2 - b.mdf * 2;
*         });
*         Will define the plugin query atkDmg in the skill/item damage
*         formulae as baseDmg + a.mat * 2 - b.mdf * 2
*         Where baseDmg must be a Number
*       PluginManager.eventCmdPluginQueries.set(name, func);
*       - Registers a plugin query with the name being name and function
*         returning the result being func
*       - The registered plugin query can be used in conditional branch and
*         control variables event commands
*       E.g.:
*       - PluginManager.eventCmdPluginQueries.set("isActorAnyStateAffected", (actorId, paramIds) => {
*             return $gameActors.actor(+actorId).isAnyStateAffected(paramIds.split("_").map(Number));
*         });
*         Will define the plugin query
*         isActorAnyStateAffected actorId paramIds
*         in the conditional branch/control variables event commands as
*         $gameActors.actor(actorId).isAnyStateAffected(paramIds);
*         If paramIds is written in the form of
*         paramId1_paramId2_paramId3_paramIdI_paramIdN

Code:
*      1. The plugin command name collision issues in RMMV applies to
*         plugin queries registed to this RMMZ plugin as well, and in this
*         case, the last registered plugin query having the same name will be
*         used
*      2. DON'T MAKE SIDE EFFECTS IN THE SKILL/ITEM DAMAGE FORMULA PLUGIN
*         QUERIES UNLESS YOU REALLY KNOW WHAT YOU'RE TRULY DOING

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities(Plugin Users):
1. Nothing special
Abilities(Plugin Developers):
1. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Plugin_Query.PLUGIN_NAME when changing this plugin
 *         file name
*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Oct 6 GMT 1600):
*      1. 1st version of this plugin finished

Download Link
Demo Link
 
Last edited:

DoubleX

Just a nameless weakling
Veteran
Joined
Jan 2, 2014
Messages
1,803
Reaction score
950
First Language
Chinese
Primarily Uses
N/A
Updates
Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Plugin_Query.PLUGIN_NAME when changing this plugin
 *         file name
 

Latest Threads

Latest Posts

Latest Profile Posts


And the beginning of a nearly complete grid system dawns.

I want to add a thin pixel border around the entire region. Like across all blue highlights that connect and red attack highlights that connect.
Ami
--- Remake ---

Hero: Hey,look! Some Artist will Remake us to 3D!
M.Knight: Really? Then i hope they make me so Cool & Handsome
Heroine: I hope they make me Cute & Sexy,too
(6 Months Later,The 3D Model Are Revealed With Unexpected Yet Horrible Model)
Hero: (Spit The Water)
M.Knight: What the Hell?!
Heroine: I'm Dissapointed...
my battle system is REALLY coming together. I can already see strategies between 2 of my party members forming lol. helps that battles are 2 at a time. but the combo of these two is really fun.
@taarna23's status just made me realise I haven't had any scam calls since that guy who hung up on me before he even began reading his script. How quiet it's been ... they were pretty much the only people who ever called!

Forum statistics

Threads
107,778
Messages
1,032,111
Members
139,924
Latest member
seichi
Top