- Joined
- May 19, 2014
- Messages
- 181
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- Primarily Uses
Well , I recently had the help of Shiroyasha Masked and about the commands , but some were open.
Following the logic :
If the actor X has a greater amount of flowing or equal to Y
!($game_actors[X].mp >= Y)
If the actor X has a smaller quantity of HP or equal to Y
!($game_actors[X].hp <= Y)
If the actor has a number of X equals Y tp
!($game_actors[X].tp == 50)
If the actor can use the id X Y skill id
!($game_actors[X].usable?($data_skills[Y]))
If the Actor " X" in this state " Y "
!($game_actors[X].state?(Y))
If the Actor " X" OWN ability " Z "
!($game_actors[X].skill_learn?($data_skills[Z]))
Owning item " Z "
!($game_party.has_item?($data_items[Z]))
Actor X uses Y Weapon
!($game_actors[X].weapons.include?($data_weapons[Y]))
Actor X uses Y armor
!($game_actors[X].armors.include?($data_armors[Y]))
Actor " Z " is the party
!($game_party.members.include?($game_actors[Z]))
How would I :
If the Actor X uses ( Equipped) Any weapons or armor in slot " Y " . (accessory , shell , etc. .. )
If the Actor X uses (equipped ) a weapon or armor, shield , etc. .. Type in " Y "
If one of the party is equipped with the weapon , armor , accessory, etc. ... " Y "
If the player has an " X" amount of item " Y " .
If the player " X" just use a " Y " ability.
If the Actor " X" just use a skill Type " Y "
If someone in the party just use a " Y " ability.
If someone in the party just use a skill Type " Y "
Force player " X" use skill " Y " actor in " Z "
Following the logic :
If the actor X has a greater amount of flowing or equal to Y
!($game_actors[X].mp >= Y)
If the actor X has a smaller quantity of HP or equal to Y
!($game_actors[X].hp <= Y)
If the actor has a number of X equals Y tp
!($game_actors[X].tp == 50)
If the actor can use the id X Y skill id
!($game_actors[X].usable?($data_skills[Y]))
If the Actor " X" in this state " Y "
!($game_actors[X].state?(Y))
If the Actor " X" OWN ability " Z "
!($game_actors[X].skill_learn?($data_skills[Z]))
Owning item " Z "
!($game_party.has_item?($data_items[Z]))
Actor X uses Y Weapon
!($game_actors[X].weapons.include?($data_weapons[Y]))
Actor X uses Y armor
!($game_actors[X].armors.include?($data_armors[Y]))
Actor " Z " is the party
!($game_party.members.include?($game_actors[Z]))
How would I :
If the Actor X uses ( Equipped) Any weapons or armor in slot " Y " . (accessory , shell , etc. .. )
If the Actor X uses (equipped ) a weapon or armor, shield , etc. .. Type in " Y "
If one of the party is equipped with the weapon , armor , accessory, etc. ... " Y "
If the player has an " X" amount of item " Y " .
If the player " X" just use a " Y " ability.
If the Actor " X" just use a skill Type " Y "
If someone in the party just use a " Y " ability.
If someone in the party just use a skill Type " Y "
Force player " X" use skill " Y " actor in " Z "
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