Please note that this is very much an early-stage game; so much so that I sadly haven't even got a demo ready yet. This is more of an "elevator pitch"kind of post - I'd like some feedback on the concept! C:
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NAME
Draconic - A Fantasy RPG (working title)
GAME GENRE
Adventure, RPG, Visual Novel
GAME FLAVOURS
Fantasy, Dungeon-Crawler, Mystery, Bizarre
GAME SYNOPSIS
Draconic - A Fantasy RPG takes place on a lush, green planet not too dissimilar from our own.
However, the dominant species of this particular world are not humans - rather, they are dragons.
In a world that is becoming increasingly hostile as the years pass, dragons as a race are forced to turn to the practice of the arcane arts to ensure their own survival. With the construction of various institutions to educate young adults in the practices and disciplines of such arts came a cultural and scientific revolution, sparking interest in long-lost artefacts and ancient technologies.
One such relic is brought to the College of the Phoenix, where the player has moved into in order to undergo arcane self-defence training. Along with it arrives the presence of strange arcane phenomena - unstable tears between the fabrics of the Ethereal and Material Planes, known as Ethereal Wounding. Time becomes distorted, matter of living and otherwise begins to decay and the effect only spreads unless dealt with promptly.
The player controls the Protagonist, a late adolescent dragon of 29 years and a silent hero. The player can determine the gender. They must balance a life of mastering the arcane arts through the College of the Phoenix, a social life and also the pressure of combating demonic ethereal forces in an effort to seal closed the Ethereal Wounds - this gameplay is heavily inspired by the
Persona series of games, and borrows mechanics from other popular RPGs such as
Bravely Default as well.
Magic is a key feature of the game, both within and outside of combat. It aids exploration, opens up new opportunities for player choices and also allows for great creativity with resolving situations in battle. Magic is divided into the traditional Schools, i.e. Transmutation, Evocation, Divination, Illusion and so on.
Social interaction will feature heavily. In order to gain access to stronger magic, more powerful arcane augmentations and bonus skills/abilities, players will need to forge strong relationships with those around them. This could also open up the opportunity for romantic routes later in the game,
alá Mass Effect/
Dragon Age.
The game will also feature full voice-acting for the main questline events and some sidequests. The voice-acting cast is almost fully confirmed at this point.
GAME LINK/SCREENSHOTS/MEDIA AND OTHER INFO
Considering this game is still in the very early design stages, the most I can offer at the moment are the GameJolt page and the concept art that has been submitted there;
https://gamejolt.com/games/rpg/draconic-a-fantasy-rpg/69819/
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Please let me know what you think! c:
- AdamSkiDragon