- Joined
- Sep 22, 2014
- Messages
- 188
- Reaction score
- 83
- First Language
- English
- Primarily Uses
- N/A
[Note: Slightly altered verison of the descripton posted at: http://www.rpgmakervxace.net/topic/31556-dragon-quest-1-remake/ ]
Synopsis: A game loosely based on the first Dragon Quest, and by loosely, I mean it follows the same basic core story, has the same rough location of the original towns, and tries to follow the key points of the series canon and major plot points, but otherwise, most to all fo the game was made up of whole cloth. The gameplay is classic RPG style (Dragon Quest/Dragon Warrior style), as I'm a big fan of the oldschool RPG. However, I have culled elements from later games in the series, such as the bestiary, alchemy system (in a simplified form), class change system (in a modified form) and tension system from DQ8, as well as adding other features such as adjustable difficulty and character biographics for playable characters. I have greatly expanded some aspects of the DQ1 game, and have added additional dungeons and side activities to extend playtime, and I have written this game with plans for a sequel should this one prove successful, so there is a "true ending" path that will branch off from the stock game ending path, with the latter path adding a few more dungeons and a "true final boss".
Average Demo Time: At present, can be completed to the point I have finished entirely in four hours if you speedrun, about six to nine for the average player.
Game Progression: I have decided to split my progression into how long it takes to complete each landmass. So far, I have finished the first two landmass (save a few areas that will accessed later), out of a planned total of five and all the areas unique to them, hope to be finished by the end of this year or sooner, time permitting.
Recruitment: I need help in bugtesting (scripting help especially) and some musical and possibly graphical assistance (mostly either with making my music loop and/or helping me with some graphics I may need to finish my project I cannot cull from other sources).
Character Bios: (fully fleshed out, everyone else is a WIP)
* (Playable) Roto - Descendant of Loto (I know, Roto is the same name in Japanese, meta joke), farm boy from the province of Kol who likes to read, is a bit shy around girls, but has a big heart and wants to be as heroic as his ancestor.
* (Playable) Mara - A mage of Tantegel Castle, friend of Princess Lora. A snarky hedonist, yet is often practical and to the point. Idolizes the Queen of the Succubi, Lady Tera.
* (Playable) Sarah - Soldier in the army of the Constitutional Monarchy of Tantegel, was the bodyguard to Princess Lora, was given a scar trying to prevent her capture, was given dispensation by the commander of the Tantegel Army to assist Roto in recovering her. Very serious, a devout follower of the Goddess Rubiss.
* Tera: Of all the demons and spiritual beings who defied Rubiss long ago when the Demon King Zoma decided to oppress humanity, Tera and her followers sided with Rubiss and aided humanity. Tera's followers are considered allies of humanity and Rubiss in return, and Tera had artifacts from her realm stolen by agents of the Dragonlord which were cursed which she is trying to retrieve in the present day.
Credits (so far, Readme at Github repo for this game will have the latest info)
Downloadable Links:
https://mega.nz/#F!VM8iGYzL!pc8SDIOJ7H-aoPqDdQ3hEw (All public betas including latest release found here)
Synopsis: A game loosely based on the first Dragon Quest, and by loosely, I mean it follows the same basic core story, has the same rough location of the original towns, and tries to follow the key points of the series canon and major plot points, but otherwise, most to all fo the game was made up of whole cloth. The gameplay is classic RPG style (Dragon Quest/Dragon Warrior style), as I'm a big fan of the oldschool RPG. However, I have culled elements from later games in the series, such as the bestiary, alchemy system (in a simplified form), class change system (in a modified form) and tension system from DQ8, as well as adding other features such as adjustable difficulty and character biographics for playable characters. I have greatly expanded some aspects of the DQ1 game, and have added additional dungeons and side activities to extend playtime, and I have written this game with plans for a sequel should this one prove successful, so there is a "true ending" path that will branch off from the stock game ending path, with the latter path adding a few more dungeons and a "true final boss".
Average Demo Time: At present, can be completed to the point I have finished entirely in four hours if you speedrun, about six to nine for the average player.
Game Progression: I have decided to split my progression into how long it takes to complete each landmass. So far, I have finished the first two landmass (save a few areas that will accessed later), out of a planned total of five and all the areas unique to them, hope to be finished by the end of this year or sooner, time permitting.
Recruitment: I need help in bugtesting (scripting help especially) and some musical and possibly graphical assistance (mostly either with making my music loop and/or helping me with some graphics I may need to finish my project I cannot cull from other sources).
Character Bios: (fully fleshed out, everyone else is a WIP)
* (Playable) Roto - Descendant of Loto (I know, Roto is the same name in Japanese, meta joke), farm boy from the province of Kol who likes to read, is a bit shy around girls, but has a big heart and wants to be as heroic as his ancestor.
* (Playable) Mara - A mage of Tantegel Castle, friend of Princess Lora. A snarky hedonist, yet is often practical and to the point. Idolizes the Queen of the Succubi, Lady Tera.
* (Playable) Sarah - Soldier in the army of the Constitutional Monarchy of Tantegel, was the bodyguard to Princess Lora, was given a scar trying to prevent her capture, was given dispensation by the commander of the Tantegel Army to assist Roto in recovering her. Very serious, a devout follower of the Goddess Rubiss.
* Tera: Of all the demons and spiritual beings who defied Rubiss long ago when the Demon King Zoma decided to oppress humanity, Tera and her followers sided with Rubiss and aided humanity. Tera's followers are considered allies of humanity and Rubiss in return, and Tera had artifacts from her realm stolen by agents of the Dragonlord which were cursed which she is trying to retrieve in the present day.
Credits (so far, Readme at Github repo for this game will have the latest info)
Spoiler
=== Credits for Resources used ===
NOTE:
Since Beta 1.01, I have been forced to comply with the terms for the Effectus script by encrypting the game archive so that the project files cannot be directly accessed, as that is a violation of their terms. Anyone wishing access to this project's unencrypted files to help me codevelop must contact me privately and comply with any and all terms RPGMaker Source has stipulated for reuse of the Effectus script, and that script should not be reissued in an unencrypted form without their explicit permission.
Aside from stock RMVX Ace Resources, I used resources from the following:
=======================
Graphics/Sprites/Sounds
=======================
IMPORTANT NOTE: If it has a (COMMERICIAL) tag next to it, I had to pay actual money to acquire the rights to use this, and it may NOT be reused in other projects unless you have a legal copy of RPGmaker and have acquired your own copy from the source.
They are only provided here in the archive for bugtesting and development reasons only in any WIP build, and any official release will fall under the same guidelines.
I believe in open sourcing my work because I'd like to make it easier for the community to bugtest my WIP code and offer suggestions and patches for game issues, but these items exist under specific conditions and should not be reproduced elsewhere unless you have your own legal copy for reuse in your own project.
(LICENSED) material is that borrowed from the official games or other licensed media and is used for parody/fanfiction/unofficial fangame purposes only. It is the property of it's owners (which are clearly identified) and not to be resold or claimed as anyone else's nor reused in other projects except under those very same terms.
* Community Pack DLC (COMMERICIAL)
* Evil Castle DLC (COMMERICIAL)
* Fantastic Buildings Medievel DLC (COMMERICIAL)
* Monster sprites from various Dragon Quest games - credit goes to Square-Enix for all of those. (LICENSED)
* RPG Maker Characters - Team RWBY and Team JNPR by PandaNekoTaiso (Rooster Teeth also credited since RWBY is their web series) (available from the Steam Workshop and Deviantart)
* Big IconSet by aweryn (https://vxresource.wordpress.com/2010/07/05/biggest-iconset-ever/)
* Retrobits WIndow Skin by RPGMaker Source
* Tower of Sorrow - VX ACE ONLY A1/A2 by nicnubill
* Plant covered chests by kalez
* Rpgmaker Vx Ace Tilesets 1 by Hishimy
* Rpgmaker Tile Furniture by Ayenechan
* Chicken Recolors by Birdzilla
* Free Rpgmaker VX Ace Faces/Sprites by Tristan
* Added Ace Character Presets from Restaff 2012 Collection by Scinaya
* Female Faces and Sprites by noellechan
* Faces by Genocider Rina
* Floating Objects by Kalez
* Bowing Maids by Rajawall and Aine
* Maids Complete by Fenix-Rajawall and IcyDragon
* Maid Facesets Fixed by Jalen
* Various Faces by Jalen
* Ace Generator Addons and Replacements by Lunara
* Various Faces by Jasmine Reiner
== Music ==
Unless a specific author name is cited, these are MP3/OGG from various Dragon Quest games, credit goes to Koichi Sugiyama and Square Enix for those. All (LICENSED) unless cited as otherwise.
* Dq3 Unknown World (Snes Version)
* DQ3 Fighting Theme (Snes Version)
* Dq3 Castle (Snes Version)
* DQ3 Into The Legend (Snes Version)
* DQ3 Cave (Snes Version)
* DQ3 Victory (Snes Version)
* DQ4 A Challenging Opponent (NDS version)
* DQ1 Thou Hast Died (SNES Version)
* DQ4 Evil One (NDS version)
=======
Scripts
=======
(Any scripts noted as "removed" may be restored in later versions)
1. Effectus by RPGMakerSource (COMMERICIAL)
2. Respawn Timer by Galv
3. Always Deal At Least 1HP Damage by DiamondandPlatinum3
4. CSCA Core Script by Casper Gaming (http://www.caspergaming.com/)
5. Yanfly Learn Skill Engine by Yanfly
6. Gender Functions by Mr. Bubble
7. CSCA Encyclopedia by Casper Gaming (http://www.caspergaming.com/)
8. Victory Aftermath by Yanfly
9. Basic Game Time + Night/Day v1.6.2 by V.M of D.T
10. Class System by Yanfly
11. Class Extensions by GaryCXJk
12. Dragon Quest 1 Floor Damaging System by Soulpour777 (requested by GethN7)
13. MenuStatus by dbchest
14. MedalShop by dbchest (requested by GethN7)
15. CSCA Professions by Casper Gaming (http://www.caspergaming.com/)
16. Visual Battlers by Yanfly
17. CSCA Toast Manager by Casper Gaming (http://www.caspergaming.com/)
18. Command Slider by Rpgmaker SOurce
19. CSCA GameInfo by Casper Gaming (http://www.caspergaming.com/)
20. CSCA Item Limitations by Casper Gaming (http://www.caspergaming.com/)
21. Ace Menu Engine by Yanfly
22. CSCA Splash Screen by Casper Gaming (http://www.caspergaming.com/)
23. Class specifics (Class system addon) by Yanfly
24. Class Unlock Level (Class system addon) by Yanfly
25. Gender Requirements by Mr. Bubble
26. Passive States by Yanfly
27. Permanent State by Estriole
28. Yanfly Battle Engines Fixes by Yami
29. Steal Items Addon by Shadowmaster
30. System Options by Yanfly
31. CSCA Difficulty System by Casper Gaming (http://www.caspergaming.com/)
32. Passive TP 100 State by SoulPour777
33. SEA - Command Controller by SoulPour777
34. SEA - Character Profile by SoulPour777
35. SEA - Vampiric and Siphonic Traits by SoulPour777
36. Cover Targets by Hime
37. Yanfly Battle Engine by Yanfly
38. Mmorpg Alchemy and Extraction System by Falcao
39. Fullscreen++ by Zeus81
40. Ace Save Engine by Yanfly
41. Cover Conditions by Hime
42. Enemy Target Info by Yanfly
43. TP Damage Type by Hime
44. Steal Items by Yanfly
45. Command Window Icons by Yanfly
46. Ace Message System by Yanfly
47. Command Autobattle by Yanfly
48. Command Equip by Yanfly
49. Combat Log Display by Yanfly
50. Enemy Reinforcement Events by Hime
51. Split Transitions by RPGMakerSource
52. System Options by Yanfly
53. CSCA Colosseum by Casper Gaming (http://www.caspergaming.com/)
54. CSCA Colosseum Wagers by Casper Gaming (http://www.caspergaming.com/)
55. Smooth Cursor by RPGMakerSource
56. Enemy Reinforcement by Hime
57. Visual Novel Choices by Galv
58. Invaders Minigame by Galv
59. Yanfly Status Menu by Yanfly
60. Pong, Space Explorer, and Image Creation Script by Zarby
61. Gamepad Extender by Lone Wolf (removed)
62. Link Equipment to Skill/Item by Demintika
== Additional Credits/Thanks To ==
* My family, for their support
* The RPGMaker forums and their membership
* The Drunkard's Walk Forums and their membership
** Bob Schroeck, who has a character based on him with his permission
** Brent Laabs, also has a character based on him with his permission.
* Orain, which hosts the Orain branch of All The Tropes
** Dustin Muniz: Owner of Orain, and the wiki farm service he hosts in general (where I serve as a staff member)
* All The Tropes (Orain)
** Ecceltennysmith: Member of ATT, has a character based off her with their permission
** Doc Colress: Member of ATT, has a character based off them with their permission
* Wikia: Which hosts the Wikia branch of All The Tropes
* Lady Tera of the SuccuWiki and her husband Keith, both of whom have characters based off them with their permission. Tera also deserves credit for beta reading and story advice integrating her and Keith's characters (modified from usual depictions in her own works) into my game.
* The Project AFTER forums, for their blunt yet valuable criticism, without which I'm sure this game would be a steaming pile of crap.
** Master of AFTER, Yaoi Huntress Earth, Schmekie, Bonglorio, and CobaltKori, all of whom are PA members and partially or completely are represented by ingame avatars, and all of whom have consented to their representation. All specific game avatars and sprites unique to those characters not stock assets of the base application or imported from official DLC or community resources are to be considered mine and theirs, and cannot be reused without our mutual consent elsewhere.
* Silenity, from the Rpgmaker VXAce forums, whom I owe a debt for some complicated eventing and scripting assistance.
* SoulPour777 and dbchest, both members of the RPGMaker VXAce forums who wrote custom code for my project.
* RPGMakerSource, for many excellent graphics and scripts (http://rpgmakersource.com/)
=== Credits for Resources used ===
NOTE:
Since Beta 1.01, I have been forced to comply with the terms for the Effectus script by encrypting the game archive so that the project files cannot be directly accessed, as that is a violation of their terms. Anyone wishing access to this project's unencrypted files to help me codevelop must contact me privately and comply with any and all terms RPGMaker Source has stipulated for reuse of the Effectus script, and that script should not be reissued in an unencrypted form without their explicit permission.
Aside from stock RMVX Ace Resources, I used resources from the following:
=======================
Graphics/Sprites/Sounds
=======================
IMPORTANT NOTE: If it has a (COMMERICIAL) tag next to it, I had to pay actual money to acquire the rights to use this, and it may NOT be reused in other projects unless you have a legal copy of RPGmaker and have acquired your own copy from the source.
They are only provided here in the archive for bugtesting and development reasons only in any WIP build, and any official release will fall under the same guidelines.
I believe in open sourcing my work because I'd like to make it easier for the community to bugtest my WIP code and offer suggestions and patches for game issues, but these items exist under specific conditions and should not be reproduced elsewhere unless you have your own legal copy for reuse in your own project.
(LICENSED) material is that borrowed from the official games or other licensed media and is used for parody/fanfiction/unofficial fangame purposes only. It is the property of it's owners (which are clearly identified) and not to be resold or claimed as anyone else's nor reused in other projects except under those very same terms.
* Community Pack DLC (COMMERICIAL)
* Evil Castle DLC (COMMERICIAL)
* Fantastic Buildings Medievel DLC (COMMERICIAL)
* Monster sprites from various Dragon Quest games - credit goes to Square-Enix for all of those. (LICENSED)
* RPG Maker Characters - Team RWBY and Team JNPR by PandaNekoTaiso (Rooster Teeth also credited since RWBY is their web series) (available from the Steam Workshop and Deviantart)
* Big IconSet by aweryn (https://vxresource.wordpress.com/2010/07/05/biggest-iconset-ever/)
* Retrobits WIndow Skin by RPGMaker Source
* Tower of Sorrow - VX ACE ONLY A1/A2 by nicnubill
* Plant covered chests by kalez
* Rpgmaker Vx Ace Tilesets 1 by Hishimy
* Rpgmaker Tile Furniture by Ayenechan
* Chicken Recolors by Birdzilla
* Free Rpgmaker VX Ace Faces/Sprites by Tristan
* Added Ace Character Presets from Restaff 2012 Collection by Scinaya
* Female Faces and Sprites by noellechan
* Faces by Genocider Rina
* Floating Objects by Kalez
* Bowing Maids by Rajawall and Aine
* Maids Complete by Fenix-Rajawall and IcyDragon
* Maid Facesets Fixed by Jalen
* Various Faces by Jalen
* Ace Generator Addons and Replacements by Lunara
* Various Faces by Jasmine Reiner
== Music ==
Unless a specific author name is cited, these are MP3/OGG from various Dragon Quest games, credit goes to Koichi Sugiyama and Square Enix for those. All (LICENSED) unless cited as otherwise.
* Dq3 Unknown World (Snes Version)
* DQ3 Fighting Theme (Snes Version)
* Dq3 Castle (Snes Version)
* DQ3 Into The Legend (Snes Version)
* DQ3 Cave (Snes Version)
* DQ3 Victory (Snes Version)
* DQ4 A Challenging Opponent (NDS version)
* DQ1 Thou Hast Died (SNES Version)
* DQ4 Evil One (NDS version)
=======
Scripts
=======
(Any scripts noted as "removed" may be restored in later versions)
1. Effectus by RPGMakerSource (COMMERICIAL)
2. Respawn Timer by Galv
3. Always Deal At Least 1HP Damage by DiamondandPlatinum3
4. CSCA Core Script by Casper Gaming (http://www.caspergaming.com/)
5. Yanfly Learn Skill Engine by Yanfly
6. Gender Functions by Mr. Bubble
7. CSCA Encyclopedia by Casper Gaming (http://www.caspergaming.com/)
8. Victory Aftermath by Yanfly
9. Basic Game Time + Night/Day v1.6.2 by V.M of D.T
10. Class System by Yanfly
11. Class Extensions by GaryCXJk
12. Dragon Quest 1 Floor Damaging System by Soulpour777 (requested by GethN7)
13. MenuStatus by dbchest
14. MedalShop by dbchest (requested by GethN7)
15. CSCA Professions by Casper Gaming (http://www.caspergaming.com/)
16. Visual Battlers by Yanfly
17. CSCA Toast Manager by Casper Gaming (http://www.caspergaming.com/)
18. Command Slider by Rpgmaker SOurce
19. CSCA GameInfo by Casper Gaming (http://www.caspergaming.com/)
20. CSCA Item Limitations by Casper Gaming (http://www.caspergaming.com/)
21. Ace Menu Engine by Yanfly
22. CSCA Splash Screen by Casper Gaming (http://www.caspergaming.com/)
23. Class specifics (Class system addon) by Yanfly
24. Class Unlock Level (Class system addon) by Yanfly
25. Gender Requirements by Mr. Bubble
26. Passive States by Yanfly
27. Permanent State by Estriole
28. Yanfly Battle Engines Fixes by Yami
29. Steal Items Addon by Shadowmaster
30. System Options by Yanfly
31. CSCA Difficulty System by Casper Gaming (http://www.caspergaming.com/)
32. Passive TP 100 State by SoulPour777
33. SEA - Command Controller by SoulPour777
34. SEA - Character Profile by SoulPour777
35. SEA - Vampiric and Siphonic Traits by SoulPour777
36. Cover Targets by Hime
37. Yanfly Battle Engine by Yanfly
38. Mmorpg Alchemy and Extraction System by Falcao
39. Fullscreen++ by Zeus81
40. Ace Save Engine by Yanfly
41. Cover Conditions by Hime
42. Enemy Target Info by Yanfly
43. TP Damage Type by Hime
44. Steal Items by Yanfly
45. Command Window Icons by Yanfly
46. Ace Message System by Yanfly
47. Command Autobattle by Yanfly
48. Command Equip by Yanfly
49. Combat Log Display by Yanfly
50. Enemy Reinforcement Events by Hime
51. Split Transitions by RPGMakerSource
52. System Options by Yanfly
53. CSCA Colosseum by Casper Gaming (http://www.caspergaming.com/)
54. CSCA Colosseum Wagers by Casper Gaming (http://www.caspergaming.com/)
55. Smooth Cursor by RPGMakerSource
56. Enemy Reinforcement by Hime
57. Visual Novel Choices by Galv
58. Invaders Minigame by Galv
59. Yanfly Status Menu by Yanfly
60. Pong, Space Explorer, and Image Creation Script by Zarby
61. Gamepad Extender by Lone Wolf (removed)
62. Link Equipment to Skill/Item by Demintika
== Additional Credits/Thanks To ==
* My family, for their support
* The RPGMaker forums and their membership
* The Drunkard's Walk Forums and their membership
** Bob Schroeck, who has a character based on him with his permission
** Brent Laabs, also has a character based on him with his permission.
* Orain, which hosts the Orain branch of All The Tropes
** Dustin Muniz: Owner of Orain, and the wiki farm service he hosts in general (where I serve as a staff member)
* All The Tropes (Orain)
** Ecceltennysmith: Member of ATT, has a character based off her with their permission
** Doc Colress: Member of ATT, has a character based off them with their permission
* Wikia: Which hosts the Wikia branch of All The Tropes
* Lady Tera of the SuccuWiki and her husband Keith, both of whom have characters based off them with their permission. Tera also deserves credit for beta reading and story advice integrating her and Keith's characters (modified from usual depictions in her own works) into my game.
* The Project AFTER forums, for their blunt yet valuable criticism, without which I'm sure this game would be a steaming pile of crap.
** Master of AFTER, Yaoi Huntress Earth, Schmekie, Bonglorio, and CobaltKori, all of whom are PA members and partially or completely are represented by ingame avatars, and all of whom have consented to their representation. All specific game avatars and sprites unique to those characters not stock assets of the base application or imported from official DLC or community resources are to be considered mine and theirs, and cannot be reused without our mutual consent elsewhere.
* Silenity, from the Rpgmaker VXAce forums, whom I owe a debt for some complicated eventing and scripting assistance.
* SoulPour777 and dbchest, both members of the RPGMaker VXAce forums who wrote custom code for my project.
* RPGMakerSource, for many excellent graphics and scripts (http://rpgmakersource.com/)
Downloadable Links:
https://mega.nz/#F!VM8iGYzL!pc8SDIOJ7H-aoPqDdQ3hEw (All public betas including latest release found here)
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