- Joined
- Sep 6, 2016
- Messages
- 22
- Reaction score
- 39
- First Language
- French
- Primarily Uses
Hello.
I'm coming today to send with the world a new plugin.
As the title says, this plugin has as goal to reproduce the complex system of Dragon quest Monster series. It allows many things like :
- The addition to usable skills of two new skills : Tension and Recruit. The first allows the user to let out its action, to boost the second action, the second skill allows to recruit monsters encountered in battle, at the condition where the monster has a level.
- Job points system : actors gains job points by item or during level up. These job points are usable directly by a new system which is...
- Skillset system : Any actor can master any skillset once obtained, and allows to learn skill, gain bonus parameter, level up resistance and also obtain a special type skill which is...
- Attributes system : As traits, these attributes are always active and give some bonus to the user. The difference is that these attribute can have many effects and can be learned by skillset or after...
- Synthesis system : Choose two members of your team, sacrifice them to obtain a new member, more powerful and keeping skillsets and some attributes for its parents. the same classic synthesis as Dragon quest is reproduced in this plugin, but you can also define special synthesis formula. These formulas can even be assymetric : you can create special synthesis to 2 members, or 4 members like the original game, but also define synthesis between 3, 5, 6, 7 or 8 monsters and so forth...
- Booklist system : For a so complex system, it's necessary to have some quick note to read. This plugin add 3 books usable in the main menu of the game : one for monsters, a second for attribute and the third to discover all skillsets.
- Enemy classes, level system : In order to correspond to the Dragon quest Monster series system, it is necessary to simplify the actor, classes and enemies system. That's why each of these are linked by this plugin : an actor has always a class, but a class = a monster. To keep a maximum of free, you can define the level of monsters encountered in the game, according to the map where you're during the battle. But boss battles are also available : it suffices to define the troop as not concerned by the level of the map, and the game keep datas from database, allowing battles against enemies with high HP
- Random encounters : You can also, to multiply the lifetime of your game, set random encounters : at each time, the game define randomly a team of monsters to beat them.
- Automatic attack : You can, with this plugin, give at your members, simple strategies to follow, and select 'Auto Battle' in party or actor command : your members follows the selected strategy and launchs the best available attacks.
And this plugins let the creator extremely free : the influence of tension, the selection of monster for encounter randoms by map, multiple learning of skills by skillset, multiple attacks per turn...
It's been 8 months I've worked on this plugin. Even it isn't so perfect, it works very good, and that's the main success.
I'm so proud to produce a similar system to the best RPG game of all times. But i would be more proud if that helps anyone to create his own game.
All explanations of this plugins are given in the help window. I speak French at birth (you'll see quickly, as default parameter are all in french), but the explanations are in English. Don't worry, I've worked so hard to explain all details.
Moreover, a simplified version is available here, to add only the skill Tension in your game.
Have fun, that's the main point
View attachment DQM_plugin.js
View attachment DQM_tension_plugin.js
I'm coming today to send with the world a new plugin.
As the title says, this plugin has as goal to reproduce the complex system of Dragon quest Monster series. It allows many things like :
- The addition to usable skills of two new skills : Tension and Recruit. The first allows the user to let out its action, to boost the second action, the second skill allows to recruit monsters encountered in battle, at the condition where the monster has a level.
- Job points system : actors gains job points by item or during level up. These job points are usable directly by a new system which is...
- Skillset system : Any actor can master any skillset once obtained, and allows to learn skill, gain bonus parameter, level up resistance and also obtain a special type skill which is...
- Attributes system : As traits, these attributes are always active and give some bonus to the user. The difference is that these attribute can have many effects and can be learned by skillset or after...
- Synthesis system : Choose two members of your team, sacrifice them to obtain a new member, more powerful and keeping skillsets and some attributes for its parents. the same classic synthesis as Dragon quest is reproduced in this plugin, but you can also define special synthesis formula. These formulas can even be assymetric : you can create special synthesis to 2 members, or 4 members like the original game, but also define synthesis between 3, 5, 6, 7 or 8 monsters and so forth...
- Booklist system : For a so complex system, it's necessary to have some quick note to read. This plugin add 3 books usable in the main menu of the game : one for monsters, a second for attribute and the third to discover all skillsets.
- Enemy classes, level system : In order to correspond to the Dragon quest Monster series system, it is necessary to simplify the actor, classes and enemies system. That's why each of these are linked by this plugin : an actor has always a class, but a class = a monster. To keep a maximum of free, you can define the level of monsters encountered in the game, according to the map where you're during the battle. But boss battles are also available : it suffices to define the troop as not concerned by the level of the map, and the game keep datas from database, allowing battles against enemies with high HP
- Random encounters : You can also, to multiply the lifetime of your game, set random encounters : at each time, the game define randomly a team of monsters to beat them.
- Automatic attack : You can, with this plugin, give at your members, simple strategies to follow, and select 'Auto Battle' in party or actor command : your members follows the selected strategy and launchs the best available attacks.
And this plugins let the creator extremely free : the influence of tension, the selection of monster for encounter randoms by map, multiple learning of skills by skillset, multiple attacks per turn...
It's been 8 months I've worked on this plugin. Even it isn't so perfect, it works very good, and that's the main success.
I'm so proud to produce a similar system to the best RPG game of all times. But i would be more proud if that helps anyone to create his own game.
All explanations of this plugins are given in the help window. I speak French at birth (you'll see quickly, as default parameter are all in french), but the explanations are in English. Don't worry, I've worked so hard to explain all details.
Moreover, a simplified version is available here, to add only the skill Tension in your game.
Have fun, that's the main point
View attachment DQM_plugin.js
View attachment DQM_tension_plugin.js
Last edited by a moderator:


