Could you make it optional for nicknaming the monster you fuse or catch in your params?
This parameter will be added in the next update
Can we just use the auto-attack ? (i've searched a plugin like this since a long time)
Currently, I've tried to improve the plugin, because, even if all its effects are effective, this is very hard to understand the code used, in addition to its several applications.
I've already improved the Skillset functionnality, and I'm improving the Attribute functionnality.
When I've finished this, I can finally make the final step : make an independant plugin by functionnality, in other words :
- Skillsets plugin (depends then either of the Skill points installed inside, or of the Yanfly's skills points)
- Skillset book plugin
- Attribute plugin
- Attribute book plugin
- Monster actor plugin (improved : authorize monster and no-monster actors, like in Shin Megami Tensei, or all monster actor, like in Pokemon
- Recruit Skill plugin
- Monster actor book plugin
- Synthetize actor plugin (improved : synthetize only monster actors, and will have classic formula as parameter)
- Size battler plugin
- Group battler plugin
- Rank battler plugin
- Random encounters plugin
- Critical effect plugin
- Active POV in-battle front view Plugin
I downloaded your game...I cant get the recruiting bar to go past 0...do you know how I could do that or what I am doing wrong
I don't get the problem... this is the position of the recruiting bar which is bad, or the effect of the recruit skill which don't fill up this bar. ?