Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Ok, I'm ready for the summary of the advancement for the demo...


Map : ... ... ... 100% !!! (Yes, Yes and Yes !!! all maps are finished)


It remains now only two things to do before the translation of all texts of the game :


- For now, the synthese system create the new monster, then immediately returns to the first screen of the synthesis menu. I want to add a step after the creation when you can see the status of the monster created by the synthesis.


- Test all the game (for now, I've already make some tests, allowing me to reduce the level of monsters at the start of the game.)


A last thing : When I've finished that, do you want that I released this demo ? It will be in French, for those which are interested in.


Well, that's all for today. The next week, I'm sure that I've tested all the game, or at least, 80% of them.


Goodbye !!!
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
882
Reaction score
398
First Language
Dutch
Great news! Personally, I'm okay with a French demo since I understand a decent amount of French. But I can only speak for myself of course.
 

Plueschkatze

Veteran
Veteran
Joined
Aug 4, 2016
Messages
522
Reaction score
1,551
First Language
German
Primarily Uses
N/A
Sounds like a superinteressting plugin to me! I'd love to test out the demo.


And a french demo would be better then none ;) (maybe someone is willing to translate it?)
 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Sounds like a superinteressting plugin to me! I'd love to test out the demo.


And a french demo would be better then none ;) (maybe someone is willing to translate it?)
Don't worry : the translation is already planned. I only propose to release the French (and original) version when all tests are completed, for those who wants above all a French version, and those who can't wait too long (I need only 2 weeks maximum to translate all !)
 

strbxl

Villager
Member
Joined
Aug 14, 2016
Messages
12
Reaction score
1
First Language
French
Primarily Uses
N/A
Hello everybody, i'm willing to help with the translation if needed. Anyway i can't wait to try this demo !
 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
The wait is too long, no... Sorry, but to make enough tests, debugs and corrections, two weeks, that's nearly not enough...


But that's finished... I think the game is completely finished. Here is a link to download the demo (only in French, an English Version arrives shortly) :


https://1fichier.com/?e12qlzsc8b


I've also updated the plugin file downloadable in this topic in the first post.


If, during the game, you see any bugs and/or any mistakes unforeseen. you can notice me : I've tried to discover the source of the bug...


See you later, and above all... Good Game !
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
882
Reaction score
398
First Language
Dutch
Downloading now :)


Edit: I get a notice the download contains malware :/ I think its might be because of the downloadwebsite. Can i suggest using uploadfiles.io?
 
Last edited by a moderator:

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
537
Reaction score
49
First Language
Italian
Primarily Uses
I have also noticed the same problem !!! ;_;  tries to solve, otherwise you can not download and try !!!  :(
 

Dragonslinger

Villager
Member
Joined
Dec 23, 2015
Messages
17
Reaction score
0
First Language
English
Primarily Uses
I like the update thus far, but could you make the plugin compatible with Yanfly's Core plugin and or His battle plugin?
 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Sorry, I thinked 1fichier.com is sufficient... apparently, no...


No worries, this is a link for DDL by Google Drive : https://drive.google.com/open?id=0B4YlXOSVUMLeSHNxS0Frei1LRkE


And this is a link for the same game... in English. Yes, this is already translated : https://drive.google.com/open?id=0B4YlXOSVUMLebi1xZVd5UDAxUFk

I like the update thus far, but could you make the plugin compatible with Yanfly's Core plugin and or His battle plugin?


I can give it a try for Core Plugin... but I warned you : if you want to use my plugin with this one, I advice you to put Yanfly plugin BEFORE my plugin : in the other case, I fear there is some conflict, as for level max definition for actors.

http://prnt.sc/d9fjmo I keep rubbing into this problem as well ;-; 


I see already where this is from... According to me, this is because your enemy's class is not or not well defined.


I'll update my plugin to bypass level, skillsets and attributes definitions if the class of an enemy is not found.


I'll also add supplementary tags, to define the scale of battlers sprites for monsters.


See ya !
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
537
Reaction score
49
First Language
Italian
Primarily Uses
Volcanoes ... you can create a plug-in part for the Tension ???
 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Hello,


First, I've released a new version of the Plugin. Among theses ameliorations, there are the compatibility with the plugin Core Engine by Yanfly, the adding of a new scene showing your monsters being synthetizing and the new monster being created, and some supplementary pages for the monster book, as the learning level description, and pages to describe where you can recruit your monsters, and how you can obtain it by synthesis.


Moreover, Lionheart_84, I've selected all parts about the skill Tension in my plugin, and created a new plugin with this unique fonctionnality. It is in the first post of this topic !


Finally, as there is some bugs with synthesis search system for special synthesis, I've reloaded my demos, always in French and English ! Here is the links


French : https://drive.google.com/open?id=0B4YlXOSVUMLeSW94bHpiTWd4dHc


English : https://drive.google.com/open?id=0B4YlXOSVUMLeMjRiTlBRZDNTc2s


See ya !
 
Last edited by a moderator:

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
537
Reaction score
49
First Language
Italian
Primarily Uses
Moreover, Lionheart_84, I've selected all parts about the skill Tension in my plugin, and created a new plugin with this unique fonctionnality. It is in the first post of this topic !


Thank you so much !!! :D   It expected to be very wordy as plugins !!!  :o
Can you do a little demo with ONLY THE PLUGIN OF TENSION?!? :(
 
Last edited by a moderator:

Dragonslinger

Villager
Member
Joined
Dec 23, 2015
Messages
17
Reaction score
0
First Language
English
Primarily Uses
Could you make it optional for nicknaming the monster you fuse or catch in your params?
 
Last edited by a moderator:

eternien

Villager
Member
Joined
Mar 10, 2014
Messages
27
Reaction score
5
First Language
French
Primarily Uses
Can we just use the auto-attack ? (i've searched a plugin like this since a long time)
 

mckinley1010

Warper
Member
Joined
Jan 27, 2017
Messages
1
Reaction score
0
First Language
english
Primarily Uses
I downloaded your game...I cant get the recruiting bar to go past 0...do you know how I could do that or what I am doing wrong
 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Could you make it optional for nicknaming the monster you fuse or catch in your params?
This parameter will be added in the next update

Can we just use the auto-attack ? (i've searched a plugin like this since a long time)
Currently, I've tried to improve the plugin, because, even if all its effects are effective, this is very hard to understand the code used, in addition to its several applications.


I've already improved the Skillset functionnality, and I'm improving the Attribute functionnality.


When I've finished this, I can finally make the final step : make an independant plugin by functionnality, in other words :


- Skillsets plugin (depends then either of the Skill points installed inside, or of the Yanfly's skills points)


  - Skillset book plugin


- Attribute plugin


  - Attribute book plugin


- Monster actor plugin (improved : authorize monster and no-monster actors, like in Shin Megami Tensei, or all monster actor, like in Pokemon


  - Recruit Skill plugin


  - Monster actor book plugin


  - Synthetize actor plugin (improved : synthetize only monster actors, and will have classic formula as parameter)


- Size battler plugin


- Group battler plugin


- Rank battler plugin


- Random encounters plugin


- Critical effect plugin


- Active POV in-battle front view Plugin

I downloaded your game...I cant get the recruiting bar to go past 0...do you know how I could do that or what I am doing wrong
I don't get the problem... this is the position of the recruiting bar which is bad, or the effect of the recruit skill which don't fill up this bar. ?
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Are we allowed to post about non-RPG Maker games? And, if so, would any of you be interested in a short, proof of concept type non-euclidian puzzle game?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:

Forum statistics

Threads
105,883
Messages
1,017,232
Members
137,607
Latest member
Maddo
Top