Dragon Quest Monsters synthesis

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Mooshry

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Does anyone know how to make a synthesis plugin like in dragon quest monsters? Basically, you choose two actors (parents) from your party (that are above level 10), then choose another actor (child) to create from a list of 5 (including the two actors you chose at the start).
Then, it quarters both of the parent actors's base stats, and then they are averaged to make the new actor's stats (say, one parent has 100 hp, and another has 200, the child will have 75 hp at level 1)

If you need more info, here's a guide that explains this all better than i ever will:
 

myenemy

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The thing is, MV doesn't consider an actor has stats, but stat modifiers instead, and stats come from class, level and equipment. A breeding system if was default possible, would make a child with 0 in every stat, then get the stats from the class applied.
Then again, if you want to breed classes, MV reads the saved Classes.json at the start, then applies it to characters. Even if you save the new bred class, the new class won't have any stats after the game loads.
This doesn't mean the script can't be done, but it's a huge overhaul over the system, meaning, it's unlikely someone will take it for free, and quite prone to fails and being unstable.
 

Mooshry

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This was done before with the Dragon Quest Monsters plugin, but yeah, I'll probably pay someone professional to make it so it isn't unstable.
 

slimmmeiske2

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