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- Jun 22, 2013
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- Primarily Uses
DQ Style Menu
Jamiras843
Introduction
This script is used to give the game a more DQ stylesque menu. It is my first script and rather large and clunky but there is no lag or what not in the playing. I have not encountered any major bugs, just some visual quirks that may annoy such as one window taking longer to fade away etc. Anyway this script was made due no one converting Woratana's lite menu or having a menu system that suits my needs. Thus my script will now be publicized for those who are like me. feel free to PM me if there are any bug issues.
NOTE: Have some ideas for an update but may not get around to it unless there are major bugs :NOTE
Features
V2.00 Fixes known bugs.
V1.50
Menu showing columns and location window
Showing new character select screen
Showing new gold window with character HUD with no Face Graphic displayed
How to Use
Plug and play in the Materials section above main
Script
FAQ
None as of yet
Credit and Thanks
Jamiras843
Introduction
This script is used to give the game a more DQ stylesque menu. It is my first script and rather large and clunky but there is no lag or what not in the playing. I have not encountered any major bugs, just some visual quirks that may annoy such as one window taking longer to fade away etc. Anyway this script was made due no one converting Woratana's lite menu or having a menu system that suits my needs. Thus my script will now be publicized for those who are like me. feel free to PM me if there are any bug issues.
NOTE: Have some ideas for an update but may not get around to it unless there are major bugs :NOTE
Features
V2.00 Fixes known bugs.
V1.50
- Full customization of windows, sizes, locations, and opacity with minor exceptions (mainly the character HUD)
- A custom HUD at the bottom of the screen DQ style with options on face graphics, HP/MP, and level display
- Revamped gold menu
- Options for a gold/location window
- Menu style options to have classic RPG Maker character select screen or Classic DQ screen
- The ability to remove the Save, Quit, or Formation cmd
Menu showing columns and location window
Showing new character select screen
Showing new gold window with character HUD with no Face Graphic displayed
Plug and play in the Materials section above main
Script
#============================================================================# [VXAce] Dragon Quest Menu V2.00#----------------------------------------------------------------------------# By Jamiras843## Features:# V2.00# * Fixed menu close issue# * Added the ability to hide HP/MP Bars# V1.50# * Fixed menu overlap issues# * Added charater HUD with options# V1.00# * Simplified menu layout that has adjustable columns and rows.# * New actor selection menu which is smaller and simpler in design.#============================================================================$imported = {} if $imported.nil?$imported["Dragon Quest Menu"] = truemodule Jami_DQ_Menu#========================================================================# Script options#------------------------------------------------------------------------# Here you edit menu specific things, such as height, x/y origin, column# number, etc.## Make all simple edits here! They are easy to understand and labled!#========================================================================WINDOW_OPACITY = 255 #Number 0-255 that determines window opacityDRAW_HP_MP_BARS = false #If true shows default RPG maker barMENU_COLUMN = 2 #Number of columns for the menuMENU_LINE = 2 #Number of max lines for the menuMENU_HEIGHT = 100 #Menu height (at least 80 per line, no <80)MENU_WIDTH = 180 #Menu width (at least 90 per column)MENU_X = 0 #Menu X originMENU_Y = 0 #Menu Y originLOC_X = 0 #Custom location window X originLOC_Y = 306 - 75 #Custom location window Y originGOLD_X = 0 #Custom gold window X originGOLD_Y = 306 - 54 #Custom gold window Y origin#=========================================================================# Menu Command options#-------------------------------------------------------------------------# This is where you set up what commands you want in the menu, including# custom ones using common events.#=========================================================================SHOW_SAVE_CMD = false #If false removes save option from menuSHOW_EXIT_GAME = true #If false removes quit game option from the menuSHOW_FORMATION = true #If false removes the formation commandSHOW_LOCATION = true #If true shows custom gold window w/ locationVOCAB_LOC = "Location:"VOCAB_GOLD = "Gold Coins:"SIMPLE_STATUS = true #If true shows a list staus menu DW2,3,&4 styleACTOR_WINDOW = trueSHOW_FACE = trueSHOW_HP = trueSHOW_MP = trueSHOW_LEVEL = trueend #end module Jami_DQ_Menu#============================================================================# WARNING: Do not edit below unless you know what you are doing. This script# is rather sloppy but it does its job.#============================================================================#============================================================================# * DQ Window (over writes menu command window)#============================================================================class Window_DQ_Menu < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initializesuper(Jami_DQ_Menu::MENU_X, Jami_DQ_Menu::MENU_Y)end#--------------------------------------------------------------------------# * Get Number of Lines to Show#--------------------------------------------------------------------------def visible_line_numberreturn Jami_DQ_Menu::MENU_LINEend#--------------------------------------------------------------------------# * Get Digit Count#--------------------------------------------------------------------------def col_maxreturn Jami_DQ_Menu::MENU_COLUMNend#--------------------------------------------------------------------------# * Set Width#--------------------------------------------------------------------------def window_widthreturn Jami_DQ_Menu::MENU_WIDTHend#--------------------------------------------------------------------------# * Set Height#--------------------------------------------------------------------------def window_heightreturn Jami_DQ_Menu::MENU_HEIGHTend#--------------------------------------------------------------------------# * Create Command List#--------------------------------------------------------------------------def make_command_listadd_main_commandsadd_formation_commandadd_game_end_commandend#--------------------------------------------------------------------------# * Create Command List#--------------------------------------------------------------------------def make_command_listadd_main_commandsadd_formation_commandadd_save_commandadd_game_end_commandend#--------------------------------------------------------------------------# * Add Main Commands to List#--------------------------------------------------------------------------def add_main_commandsadd_command(Vocab::item, :item, main_commands_enabled)add_command(Vocab::skill, :skill, main_commands_enabled)add_command(Vocab::equip, :equip, main_commands_enabled)add_command(Vocab::status, :status, main_commands_enabled)end#--------------------------------------------------------------------------# * Add Save to Command List#--------------------------------------------------------------------------def add_save_commandadd_command(Vocab::save, :save, save_enabled) if Jami_DQ_Menu::SHOW_SAVE_CMD == trueend#--------------------------------------------------------------------------# * Add Formation to Command List#--------------------------------------------------------------------------def add_formation_commandadd_command(Vocab::formation, :formation, formation_enabled) if Jami_DQ_Menu::SHOW_FORMATION == trueend#--------------------------------------------------------------------------# * Add Exit Game to Command List#--------------------------------------------------------------------------def add_game_end_commandadd_command(Vocab::game_end, :game_end) if Jami_DQ_Menu::SHOW_EXIT_GAME == trueend#-------------------------------------------------------------------------# * Get Activation State of Main Commands#-------------------------------------------------------------------------def main_commands_enabled$game_party.existsend#-------------------------------------------------------------------------# * Get Activation State of Save#-------------------------------------------------------------------------def save_enabled!$game_system.save_disabledend#-------------------------------------------------------------------------# * Get Activation State of Formation#-------------------------------------------------------------------------def formation_enabled$game_party.members.size >= 2 && !$game_system.formation_disabledendend #class Window_DQ_Menu#============================================================================# * Window Base#----------------------------------------------------------------------------# Edit which changes base window#============================================================================class Window_Base < Window#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, height)superself.windowskin = Cache.system("Window")update_paddingupdate_tonecreate_contents@opening = @closing = falseself.back_opacity = Jami_DQ_Menu::WINDOW_OPACITYend#--------------------------------------------------------------------------# * Draw HP#--------------------------------------------------------------------------def draw_actor_hp(actor, x, y, width = 124)if Jami_DQ_Menu:
RAW_HP_MP_BARS == truedraw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)endchange_color(system_color)draw_text(x, y, 30, line_height, Vocab::hp_a)draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,hp_color(actor), normal_color)end#--------------------------------------------------------------------------# * Draw MP#--------------------------------------------------------------------------def draw_actor_mp(actor, x, y, width = 124)if Jami_DQ_Menu:
RAW_HP_MP_BARS == truedraw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)endchange_color(system_color)draw_text(x, y, 30, line_height, Vocab::mp_a)draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,mp_color(actor), normal_color)endend#============================================================================# ** Gold/location Window#============================================================================class Window_Location < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initializesuper(Jami_DQ_Menu::LOC_X, Jami_DQ_Menu::LOC_Y,300,75)self.contents = Bitmap.new(width - 32, height - 32)refreshend#--------------------------------------------------------------------------# * Refresh#--------------------------------------------------------------------------def refreshself.contents.clearself.contents.draw_text(0,0,140,32, Jami_DQ_Menu::VOCAB_LOC)self.contents.draw_text(120,0,140,32, $game_map.display_name)self.contents.draw_text(0,20,140,32, Jami_DQ_Menu::VOCAB_GOLD)self.contents.draw_text(120,20,140,32, $game_party.gold)endend #end class Window_Location#============================================================================# ** Gold Window (No location)#============================================================================class Window_Gold < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initializesuper(Jami_DQ_Menu::GOLD_X, Jami_DQ_Menu::GOLD_Y,245,54)self.contents = Bitmap.new(width - 32, height - 32)refreshend#--------------------------------------------------------------------------# * Refresh#--------------------------------------------------------------------------def refreshself.contents.clearself.contents.draw_text(0,0,140,32, Jami_DQ_Menu::VOCAB_GOLD)self.contents.draw_text(120,0,140,32, $game_party.gold)endend #end class Window_Location#============================================================================# ** Actor Window#============================================================================class Window_Actor < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initializeif $game_party.members.size < 4super(0,306,110 * $game_party.members.size,110)elsesuper(0,306,110 * 4,110)endcreate_contents@actor1 = $game_party.members[0]@actor2 = $game_party.members[1]@actor3 = $game_party.members[2]@actor4 = $game_party.members[3]refreshend#----------------------------------------------------# * Refresh#----------------------------------------------------def refreshcontents.cleardraw_window_contentdraw_horiz_line (line_height * 1)end#----------------------------------------------------# * Draw Window Contents#----------------------------------------------------def draw_window_content# Faceif Jami_DQ_Menu::SHOW_FACE == truedraw_face(@actor1.face_name, @actor1.face_index, 0, 0, enabled = false)if $game_party.members.size > 1draw_face(@actor2.face_name, @actor2.face_index, 110, 0, enable = false)end # > 1if $game_party.members.size > 2draw_face(@actor3.face_name, @actor3.face_index, 220, 0, enable = false)end # > 2if $game_party.members.size > 3draw_face(@actor4.face_name, @actor4.face_index, 330, 0, enable = false)end # > 3end # if face# Actor Namedraw_actor_name(@actor1, 0, 0)if $game_party.members.size > 1draw_actor_name(@actor2, 110, 0)end # > 1if $game_party.members.size > 2draw_actor_name(@actor3, 220, 0)end # > 2if $game_party.members.size > 3draw_actor_name(@actor4, 330, 0)end # > 3# Actor HPif Jami_DQ_Menu::SHOW_HP == truedraw_actor_hp(@actor1, 0, 24, 80)if $game_party.members.size > 1draw_actor_hp(@actor2, 110, 24, 80)end # > 1if $game_party.members.size > 2draw_actor_hp(@actor3, 220, 24, 80)end # > 2if $game_party.members.size > 3draw_actor_hp(@actor4, 330, 24, 80)end # > 3end #if SHOW_HP# Actor MPif Jami_DQ_Menu::SHOW_MP == truedraw_actor_mp(@actor1, 0, 44, 80)if $game_party.members.size > 1draw_actor_mp(@actor2, 110, 44, 80)end # > 1if $game_party.members.size > 2draw_actor_mp(@actor3, 220, 44, 80)end # > 2if $game_party.members.size > 3draw_actor_mp(@actor4, 330, 44, 80)end # > 3end #if SHOW_MP# Actor LVif Jami_DQ_Menu::SHOW_LEVEL == truedraw_actor_level(@actor1, 0, 64)if $game_party.members.size > 1draw_actor_level(@actor2, 110, 64)end # > 1if $game_party.members.size > 2draw_actor_level(@actor3, 220, 64)end # > 2if $game_party.members.size > 3draw_actor_level(@actor4, 330, 64)end # > 3end #if SHOW_Levelend # df draw_window_contentend #end class Window_Location#--------------------------------------------------------------------------# * Draw Horizontal Line#--------------------------------------------------------------------------def draw_horiz_line(y)contents.fill_rect(0, 22, contents_width, 2, line_color)end#--------------------------------------------------------------------------# * Get Color of Horizontal Line#--------------------------------------------------------------------------def line_colorcolor = normal_colorcolor.alpha = 200colorend#==============================================================================# ** Window_MenuStatus#------------------------------------------------------------------------------# This window displays party member status on the menu screen.#==============================================================================class Window_Simple_MenuStatus < Window_Selectable#--------------------------------------------------------------------------# * Public Instance Variables#--------------------------------------------------------------------------attr_reader
ending_index # Pending position (for formation)#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y)super(x, y, window_width, window_height)@pending_index = -1refreshend#--------------------------------------------------------------------------# * Get Window Width#--------------------------------------------------------------------------def window_widthJami_DQ_Menu::MENU_WIDTHend#--------------------------------------------------------------------------# * Get Window Height#--------------------------------------------------------------------------def window_height124end#--------------------------------------------------------------------------# * Get Number of Items#--------------------------------------------------------------------------def item_max$game_party.members.sizeend#--------------------------------------------------------------------------# * Get Item Height#--------------------------------------------------------------------------def item_height22end#--------------------------------------------------------------------------# * Draw Item#--------------------------------------------------------------------------def draw_item(index)actor = $game_party.members[index]enabled = $game_party.battle_members.include?(actor)rect = item_rect(index)draw_item_background(index)draw_actor_name(actor, 4, rect.y - 2)end#--------------------------------------------------------------------------# * Draw Background for Item#--------------------------------------------------------------------------def draw_item_background(index)if index == @pending_indexcontents.fill_rect(item_rect(index), pending_color)endend#--------------------------------------------------------------------------# * Processing When OK Button Is Pressed#--------------------------------------------------------------------------def process_oksuper$game_party.menu_actor = $game_party.members[index]end#--------------------------------------------------------------------------# * Restore Previous Selection Position#--------------------------------------------------------------------------def select_lastselect($game_party.menu_actor.index || 0)end#--------------------------------------------------------------------------# * Set Pending Position (for Formation)#--------------------------------------------------------------------------def pending_index=(index)last_pending_index = @pending_index@pending_index = indexredraw_item(@pending_index)redraw_item(last_pending_index)endend#============================================================================# ** Scene_Menu#----------------------------------------------------------------------------# This overwrites menu#============================================================================class Scene_Menu < Scene_MenuBase#--------------------------------------------------------------------------# * Start Processing#--------------------------------------------------------------------------def startsupercreate_command_windowif Jami_DQ_Menu::SHOW_LOCATION == falsecreate_gold_windowelsecreate_location_windowendif Jami_DQ_Menu::SIMPLE_STATUS == falsecreate_status_windowelsecreate_simple_status_windowendif Jami_DQ_Menu::ACTOR_WINDOW == truecreate_actor_windowendend#--------------------------------------------------------------------------# * Create Command Window#--------------------------------------------------------------------------def create_command_window@command_window = Window_DQ_Menu.new@command_window.set_handler
item, method
command_item))@command_window.set_handler
skill, method
command_personal))@command_window.set_handler
equip, method
command_personal))@command_window.set_handler
status, method
command_personal))@command_window.set_handler
formation, method
command_formation))@command_window.set_handler
save, method
command_save))@command_window.set_handler
game_end, method
command_game_end))@command_window.set_handler
cancel, method
return_scene))end#--------------------------------------------------------------------------# * Create Status Window#--------------------------------------------------------------------------def create_status_window@status_window = Window_MenuStatus.new(0,0)@status_window.hideend#--------------------------------------------------------------------------# * Create Simple Status Window#--------------------------------------------------------------------------def create_simple_status_window@simple_status_window = Window_Simple_MenuStatus.new(0,0)@simple_status_window.hideend#--------------------------------------------------------------------------# * [Skill], [Equipment] and [Status] Commands#--------------------------------------------------------------------------def command_personalif Jami_DQ_Menu::SIMPLE_STATUS == false@status_window.show@command_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.hideend@status_window.select_last@status_window.activate@status_window.set_handler
ok, method
on_personal_ok))@status_window.set_handler
cancel, method
on_personal_cancel))else@simple_status_window.show@command_window.hide@simple_status_window.select_last@simple_status_window.activate@simple_status_window.set_handler
ok, method
on_personal_ok))@simple_status_window.set_handler
cancel, method
on_personal_cancel))endend#--------------------------------------------------------------------------# * [Cancel] Personal Command#--------------------------------------------------------------------------def on_personal_cancelif Jami_DQ_Menu::SIMPLE_STATUS == false@status_window.unselect@status_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.newend@command_window.show@command_window.activateelse@simple_status_window.unselect@command_window.show@simple_status_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.newend@command_window.activateendend#--------------------------------------------------------------------------# * [Formation] Command#--------------------------------------------------------------------------def command_formationif Jami_DQ_Menu::SIMPLE_STATUS == false@status_window.show@command_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.hideend@status_window.select_last@status_window.activate@status_window.set_handler
ok, method
on_formation_ok))@status_window.set_handler
cancel, method
on_formation_cancel))else@simple_status_window.show@command_window.hide@simple_status_window.select_last@simple_status_window.activate@simple_status_window.set_handler
ok, method
on_formation_ok))@simple_status_window.set_handler
cancel, method
on_formation_cancel))endend#--------------------------------------------------------------------------# * Formation [OK]#--------------------------------------------------------------------------def on_formation_okif Jami_DQ_Menu::SIMPLE_STATUS == falseif @status_window.pending_index >= 0$game_party.swap_order(@status_window.index,@status_window.pending_index)@status_window.pending_index = -1@status_window.redraw_item(@status_window.index)if Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.new@actor_window.hideendelse@status_window.pending_index = @status_window.indexend@status_window.activateelseif @simple_status_window.pending_index >= 0$game_party.swap_order(@simple_status_window.index,@simple_status_window.pending_index)@simple_status_window.pending_index = -1@simple_status_window.redraw_item(@simple_status_window.index)if Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.newendelse@simple_status_window.pending_index = @simple_status_window.indexend@simple_status_window.activateendend#--------------------------------------------------------------------------# * Formation [Cancel]#--------------------------------------------------------------------------def on_formation_cancelif Jami_DQ_Menu::SIMPLE_STATUS == falseif @status_window.pending_index >= 0@status_window.pending_index = -1@status_window.activateelse@status_window.unselect@status_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.newend@command_window.show@command_window.activateendelseif @simple_status_window.pending_index >= 0@simple_status_window.pending_index = -1@simple_status_window.activateelse@simple_status_window.unselect@simple_status_window.hideif Jami_DQ_Menu::ACTOR_WINDOW == true@actor_window.dispose@actor_window = Window_Actor.newend@command_window.show@command_window.activateendendend#--------------------------------------------------------------------------# * Location window#--------------------------------------------------------------------------def create_location_window@location_window = Window_Location.newend#--------------------------------------------------------------------------# * Create Gold Window#--------------------------------------------------------------------------def create_gold_window@gold_window = Window_Gold.newend#--------------------------------------------------------------------------# * Create Actor Window#--------------------------------------------------------------------------def create_actor_window@actor_window = Window_Actor.newendend # end Scene_Menu
None as of yet
Credit and Thanks
- Jamiras843
- Woratana (influence)
- lilcooldude69 (modified HUD)
- EvilEagles (menu opacity code)
- none note as of V2.00.

