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GriffintheD

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Nekohime1989

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Yeah that won't work. I'll just leave this here.

Code:
<Attack animation: 7>
<DragonBone Settings>
Battler: Kitsune
Scalex: -1.0
Scaley: 1.0
Width: 360
Height: 320

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack A
Ani Missile: Attack C
Ani Skill: Attack B
Ani Chant: Attack A
Ani Spell: Attack C
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle 
Ani Sleep: Idle 
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>
 Available Motions:
Attack A - Open Mouth Casting
Attack B - Open Mouth Casting Extended
Attack C - Short Jump
Attack D - Raises front legs
Attack E - Hurls itself at target
Attack F - Hurls itself at target and tail swipes
Attack G - Tail Swipe
Attack I - Triple Tail Swipe
Attack J - Tail Swipes with each tail
Damage - Taking Damage from actor
Idle

Global Action Sequence(Replace motion Attack X and tweak as needed!):

<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 15, auto offset x -220
wait: 6
motion Attack G: user
wait: 30
animation 18: target
action effect
action effect
action effect
wait: 30
move user: return, 30
</target action>

That is what it should look like.
Heck if your using the kitsune i think you are. That is the one you should start off with.
 

GriffintheD

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Yeah that won't work. I'll just leave this here.

Code:
<Attack animation: 7>
<DragonBone Settings>
Battler: Kitsune
Scalex: -1.0
Scaley: 1.0
Width: 360
Height: 320

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack A
Ani Missile: Attack C
Ani Skill: Attack B
Ani Chant: Attack A
Ani Spell: Attack C
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle
Ani Sleep: Idle
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>
 Available Motions:
Attack A - Open Mouth Casting
Attack B - Open Mouth Casting Extended
Attack C - Short Jump
Attack D - Raises front legs
Attack E - Hurls itself at target
Attack F - Hurls itself at target and tail swipes
Attack G - Tail Swipe
Attack I - Triple Tail Swipe
Attack J - Tail Swipes with each tail
Damage - Taking Damage from actor
Idle

Global Action Sequence(Replace motion Attack X and tweak as needed!):

<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 15, auto offset x -220
wait: 6
motion Attack G: user
wait: 30
animation 18: target
action effect
action effect
action effect
wait: 30
move user: return, 30
</target action>

That is what it should look like.
Heck if your using the kitsune i think you are. That is the one you should start off with.
OH! I'm supposed to put THAT in it's little box? Thank you!
 

Kes

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@GriffintheD If this has fully resolved your query, please Report your post and ask for the thread to be closed. Mods might not see an individual post, but will see a Report.
Thanks.
 

GriffintheD

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@GriffintheD If this has fully resolved your query, please Report your post and ask for the thread to be closed. Mods might not see an individual post, but will see a Report.
Thanks.
Ah that's how I close my thread! Thank you!
 
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