DragonBone causing game not to launch

Status
Not open for further replies.

GriffintheD

[instert custom title here]
Member
Joined
Jan 3, 2019
Messages
28
Reaction score
5
First Language
English
Primarily Uses
RMMV

Nekohime1989

Veteran
Veteran
Joined
May 31, 2014
Messages
345
Reaction score
159
First Language
English
Primarily Uses
N/A
Yeah that won't work. I'll just leave this here.

Code:
<Attack animation: 7>
<DragonBone Settings>
Battler: Kitsune
Scalex: -1.0
Scaley: 1.0
Width: 360
Height: 320

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack A
Ani Missile: Attack C
Ani Skill: Attack B
Ani Chant: Attack A
Ani Spell: Attack C
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle 
Ani Sleep: Idle 
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>
 Available Motions:
Attack A - Open Mouth Casting
Attack B - Open Mouth Casting Extended
Attack C - Short Jump
Attack D - Raises front legs
Attack E - Hurls itself at target
Attack F - Hurls itself at target and tail swipes
Attack G - Tail Swipe
Attack I - Triple Tail Swipe
Attack J - Tail Swipes with each tail
Damage - Taking Damage from actor
Idle

Global Action Sequence(Replace motion Attack X and tweak as needed!):

<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 15, auto offset x -220
wait: 6
motion Attack G: user
wait: 30
animation 18: target
action effect
action effect
action effect
wait: 30
move user: return, 30
</target action>
That is what it should look like.
Heck if your using the kitsune i think you are. That is the one you should start off with.
 

GriffintheD

[instert custom title here]
Member
Joined
Jan 3, 2019
Messages
28
Reaction score
5
First Language
English
Primarily Uses
RMMV
Yeah that won't work. I'll just leave this here.

Code:
<Attack animation: 7>
<DragonBone Settings>
Battler: Kitsune
Scalex: -1.0
Scaley: 1.0
Width: 360
Height: 320

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack A
Ani Missile: Attack C
Ani Skill: Attack B
Ani Chant: Attack A
Ani Spell: Attack C
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle
Ani Sleep: Idle
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>
 Available Motions:
Attack A - Open Mouth Casting
Attack B - Open Mouth Casting Extended
Attack C - Short Jump
Attack D - Raises front legs
Attack E - Hurls itself at target
Attack F - Hurls itself at target and tail swipes
Attack G - Tail Swipe
Attack I - Triple Tail Swipe
Attack J - Tail Swipes with each tail
Damage - Taking Damage from actor
Idle

Global Action Sequence(Replace motion Attack X and tweak as needed!):

<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 15, auto offset x -220
wait: 6
motion Attack G: user
wait: 30
animation 18: target
action effect
action effect
action effect
wait: 30
move user: return, 30
</target action>
That is what it should look like.
Heck if your using the kitsune i think you are. That is the one you should start off with.
OH! I'm supposed to put THAT in it's little box? Thank you!
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
21,844
Reaction score
11,059
First Language
English
Primarily Uses
RMVXA
@GriffintheD If this has fully resolved your query, please Report your post and ask for the thread to be closed. Mods might not see an individual post, but will see a Report.
Thanks.
 

GriffintheD

[instert custom title here]
Member
Joined
Jan 3, 2019
Messages
28
Reaction score
5
First Language
English
Primarily Uses
RMMV
@GriffintheD If this has fully resolved your query, please Report your post and ask for the thread to be closed. Mods might not see an individual post, but will see a Report.
Thanks.
Ah that's how I close my thread! Thank you!
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
21,844
Reaction score
11,059
First Language
English
Primarily Uses
RMVXA
[closed]IgnoreMe[/closed]
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I feel that I should cut down on my order queue so I can get some more time for my projects, its been quite a longggg while since I worked on them LOL
I friend of mine insisted on practicing dubbing things with him... and its quite funny, yet, it really takes a huge amount of practice!
Gotta save this for my next thread later...
Finsh all of the walking dead game in a week, such an amazing emotional trip
I really need to stop sidetracking sometimes

Forum statistics

Threads
97,872
Messages
947,517
Members
129,107
Latest member
waybinary
Top