RMMV DragonBone, How to make Enemy use animation Skill/Chant when using skill/magic

Hunters12

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On DragonBone Actor it automatically use animation Skill then use the Spark
Untitled.png

But, when DragonBone on Enemy it dont have any animation, it just move front a bit then use Spark
UntitledE.png

Both have same setting on DragonBone
<DragonBone Settings>
Battler: Radulac
Scalex: -0.5
Scaley: 0.5
Height: 350
Ani Wait: Idle
Ani Walk: Idle
Ani Swing: Attack A
Ani Skill: Attack C
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Replace Sprite
</DragonBone Settings>
<HP Gauge Width: 195>
<Replace Attack: 40>

Here my Project

Plugin list (already tried On and Off all plugin, it not affect at all)
UntitledP.png
 

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