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MasterTenchi

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I am having a ball with all the plugin powers, really.
I can get everything to work correctly except this one tiny detail:
In ATB: when a skill is listed as a negative speed it is supposed to put the character/enemy into the CHANT animation.

Mine doesn't do this for any Dragonbone created enemy. They have all the proper note tags, animations do exist, even the Enemy Stances is set to True under the Union plugin.

I've been giving it hell for some time to figure out why it never sets the enemy to chant during the proper time.

If I got the flow right it should be:

Enemy Turn > Choose Attack Skill
Attack Skill has a "charge up time" or negative Speed
>>(Where it is supposed to place into Chant animation)<<
Once charge time is up, activate the Damage, custom common even, etc. on that skill.

Has anyone else been able to get the dragonbone enemy to move into a chanting animation during this time?
Or am I the only one out here making enemies too complicated for my own darn good again? :yswt:
 

MasterTenchi

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Son of A ... I posted this in the help section.. took me a good minute to figure out it is over here..
Sorry about that... Please move this down one to the help section. Sorry again about that... I must have hit the back button to get the POST THREAD button to appear and didn't even notice I had popped up one level.
 

Shaz

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I've moved this thread to Plugin Support. Thank you.

 

pawsplay

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Can you get anything else to chant? Do you have other battler styles to compare?
 

MasterTenchi

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Well, the entire player base chants just fine.
Dragon bone enemies don’t seem to. It seems that way across any of the battle styles.
Enemies seem locked to event driven battle only animations, which excludes chanting and other things that aren’t Attacks or Damaged. Things you can call from the scripts. My problem is, I can’t seem to get any of the animations union has available but the stock canned two. (Well, I can make as many attack animations as I want, just can’t access them unless they are on the backend of the actual attack. If that makes the right sense)
It seems we have a plethora of animations we “could” use but only as those two. No deaths, dodge, casting(chanting), etc. I’m working furiously on it, and if I find anything out I will report here any findings.
 

MasterTenchi

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Well, after much fighting here it is:

The core code requires any "chant" animation to be bound to MAGICAL - even if the "warming up animation" is for a physical or non-skill type related attack.

So to trick the code into thinking you need to chant such a thing: simply set your HIT TYPE to MAGICAL ATTACK.

and Voila! Dragonbone enemies will chant and power-up attacks. Using their defaulted CHANT settings in the dragonbonesunion plugin or note tag settings.
 

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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